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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-27 16:25:00 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit47f83817303e0f24f2d410450f897945a5746ef2 (patch)
treee8dd06b8d0574f5c8851d470dab44929a69607f1 /src/compiler/glsl/ir.h
parent9e9d01cbe802df386586db3fde1a531151b6d66a (diff)
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glsl: pass symbols rather than shader to _mesa_get_main_function_signature()
This will allow us to split gl_shader into two different structs, one for shader objects and one for linked shaders. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r--src/compiler/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index cd17f69..cd56a2a 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -2593,7 +2593,7 @@ extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);
extern ir_function_signature *
-_mesa_get_main_function_signature(gl_shader *sh);
+_mesa_get_main_function_signature(glsl_symbol_table *symbols);
extern void
_mesa_glsl_release_functions(void);