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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 12:16:48 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/ir_function.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
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glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/ir_function.cpp')
-rw-r--r--src/compiler/glsl/ir_function.cpp404
1 files changed, 404 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_function.cpp b/src/compiler/glsl/ir_function.cpp
new file mode 100644
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+++ b/src/compiler/glsl/ir_function.cpp
@@ -0,0 +1,404 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "compiler/glsl_types.h"
+#include "ir.h"
+#include "glsl_parser_extras.h"
+#include "main/errors.h"
+
+typedef enum {
+ PARAMETER_LIST_NO_MATCH,
+ PARAMETER_LIST_EXACT_MATCH,
+ PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */
+} parameter_list_match_t;
+
+/**
+ * \brief Check if two parameter lists match.
+ *
+ * \param list_a Parameters of the function definition.
+ * \param list_b Actual parameters passed to the function.
+ * \see matching_signature()
+ */
+static parameter_list_match_t
+parameter_lists_match(_mesa_glsl_parse_state *state,
+ const exec_list *list_a, const exec_list *list_b)
+{
+ const exec_node *node_a = list_a->head;
+ const exec_node *node_b = list_b->head;
+
+ /* This is set to true if there is an inexact match requiring an implicit
+ * conversion. */
+ bool inexact_match = false;
+
+ for (/* empty */
+ ; !node_a->is_tail_sentinel()
+ ; node_a = node_a->next, node_b = node_b->next) {
+ /* If all of the parameters from the other parameter list have been
+ * exhausted, the lists have different length and, by definition,
+ * do not match.
+ */
+ if (node_b->is_tail_sentinel())
+ return PARAMETER_LIST_NO_MATCH;
+
+
+ const ir_variable *const param = (ir_variable *) node_a;
+ const ir_rvalue *const actual = (ir_rvalue *) node_b;
+
+ if (param->type == actual->type)
+ continue;
+
+ /* Try to find an implicit conversion from actual to param. */
+ inexact_match = true;
+ switch ((enum ir_variable_mode)(param->data.mode)) {
+ case ir_var_auto:
+ case ir_var_uniform:
+ case ir_var_shader_storage:
+ case ir_var_temporary:
+ /* These are all error conditions. It is invalid for a parameter to
+ * a function to be declared as auto (not in, out, or inout) or
+ * as uniform.
+ */
+ assert(0);
+ return PARAMETER_LIST_NO_MATCH;
+
+ case ir_var_const_in:
+ case ir_var_function_in:
+ if (!actual->type->can_implicitly_convert_to(param->type, state))
+ return PARAMETER_LIST_NO_MATCH;
+ break;
+
+ case ir_var_function_out:
+ if (!param->type->can_implicitly_convert_to(actual->type, state))
+ return PARAMETER_LIST_NO_MATCH;
+ break;
+
+ case ir_var_function_inout:
+ /* Since there are no bi-directional automatic conversions (e.g.,
+ * there is int -> float but no float -> int), inout parameters must
+ * be exact matches.
+ */
+ return PARAMETER_LIST_NO_MATCH;
+
+ default:
+ assert(false);
+ return PARAMETER_LIST_NO_MATCH;
+ }
+ }
+
+ /* If all of the parameters from the other parameter list have been
+ * exhausted, the lists have different length and, by definition, do not
+ * match.
+ */
+ if (!node_b->is_tail_sentinel())
+ return PARAMETER_LIST_NO_MATCH;
+
+ if (inexact_match)
+ return PARAMETER_LIST_INEXACT_MATCH;
+ else
+ return PARAMETER_LIST_EXACT_MATCH;
+}
+
+
+/* Classes of parameter match, sorted (mostly) best matches first.
+ * See is_better_parameter_match() below for the exceptions.
+ * */
+typedef enum {
+ PARAMETER_EXACT_MATCH,
+ PARAMETER_FLOAT_TO_DOUBLE,
+ PARAMETER_INT_TO_FLOAT,
+ PARAMETER_INT_TO_DOUBLE,
+ PARAMETER_OTHER_CONVERSION,
+} parameter_match_t;
+
+
+static parameter_match_t
+get_parameter_match_type(const ir_variable *param,
+ const ir_rvalue *actual)
+{
+ const glsl_type *from_type;
+ const glsl_type *to_type;
+
+ if (param->data.mode == ir_var_function_out) {
+ from_type = param->type;
+ to_type = actual->type;
+ } else {
+ from_type = actual->type;
+ to_type = param->type;
+ }
+
+ if (from_type == to_type)
+ return PARAMETER_EXACT_MATCH;
+
+ if (to_type->base_type == GLSL_TYPE_DOUBLE) {
+ if (from_type->base_type == GLSL_TYPE_FLOAT)
+ return PARAMETER_FLOAT_TO_DOUBLE;
+ return PARAMETER_INT_TO_DOUBLE;
+ }
+
+ if (to_type->base_type == GLSL_TYPE_FLOAT)
+ return PARAMETER_INT_TO_FLOAT;
+
+ /* int -> uint and any other oddball conversions */
+ return PARAMETER_OTHER_CONVERSION;
+}
+
+
+static bool
+is_better_parameter_match(parameter_match_t a_match,
+ parameter_match_t b_match)
+{
+ /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
+ *
+ * 1. An exact match is better than a match involving any implicit
+ * conversion.
+ *
+ * 2. A match involving an implicit conversion from float to double
+ * is better than match involving any other implicit conversion.
+ *
+ * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
+ * 3. A match involving an implicit conversion from either int or uint
+ * to float is better than a match involving an implicit conversion
+ * from either int or uint to double.]
+ *
+ * If none of the rules above apply to a particular pair of conversions,
+ * neither conversion is considered better than the other.
+ *
+ * --
+ *
+ * Notably, the int->uint conversion is *not* considered to be better
+ * or worse than int/uint->float or int/uint->double.
+ */
+
+ if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
+ return false;
+
+ return a_match < b_match;
+}
+
+
+static bool
+is_best_inexact_overload(const exec_list *actual_parameters,
+ ir_function_signature **matches,
+ int num_matches,
+ ir_function_signature *sig)
+{
+ /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
+ *
+ * "A function definition A is considered a better
+ * match than function definition B if:
+ *
+ * * for at least one function argument, the conversion for that argument
+ * in A is better than the corresponding conversion in B; and
+ *
+ * * there is no function argument for which the conversion in B is better
+ * than the corresponding conversion in A.
+ *
+ * If a single function definition is considered a better match than every
+ * other matching function definition, it will be used. Otherwise, a
+ * semantic error occurs and the shader will fail to compile."
+ */
+ for (ir_function_signature **other = matches;
+ other < matches + num_matches; other++) {
+ if (*other == sig)
+ continue;
+
+ const exec_node *node_a = sig->parameters.head;
+ const exec_node *node_b = (*other)->parameters.head;
+ const exec_node *node_p = actual_parameters->head;
+
+ bool better_for_some_parameter = false;
+
+ for (/* empty */
+ ; !node_a->is_tail_sentinel()
+ ; node_a = node_a->next,
+ node_b = node_b->next,
+ node_p = node_p->next) {
+ parameter_match_t a_match = get_parameter_match_type(
+ (const ir_variable *)node_a,
+ (const ir_rvalue *)node_p);
+ parameter_match_t b_match = get_parameter_match_type(
+ (const ir_variable *)node_b,
+ (const ir_rvalue *)node_p);
+
+ if (is_better_parameter_match(a_match, b_match))
+ better_for_some_parameter = true;
+
+ if (is_better_parameter_match(b_match, a_match))
+ return false; /* B is better for this parameter */
+ }
+
+ if (!better_for_some_parameter)
+ return false; /* A must be better than B for some parameter */
+
+ }
+
+ return true;
+}
+
+
+static ir_function_signature *
+choose_best_inexact_overload(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters,
+ ir_function_signature **matches,
+ int num_matches)
+{
+ if (num_matches == 0)
+ return NULL;
+
+ if (num_matches == 1)
+ return *matches;
+
+ /* Without GLSL 4.0 / ARB_gpu_shader5, there is no overload resolution
+ * among multiple inexact matches. Note that state may be NULL here if
+ * called from the linker; in that case we assume everything supported in
+ * any GLSL version is available. */
+ if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
+ for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
+ if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
+ return *sig;
+ }
+ }
+
+ return NULL; /* no best candidate */
+}
+
+
+ir_function_signature *
+ir_function::matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters,
+ bool allow_builtins)
+{
+ bool is_exact;
+ return matching_signature(state, actual_parameters, allow_builtins,
+ &is_exact);
+}
+
+ir_function_signature *
+ir_function::matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters,
+ bool allow_builtins,
+ bool *is_exact)
+{
+ ir_function_signature **inexact_matches = NULL;
+ ir_function_signature **inexact_matches_temp;
+ ir_function_signature *match = NULL;
+ int num_inexact_matches = 0;
+
+ /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and
+ * the exact match is used. Otherwise, if no exact match is found, then
+ * the implicit conversions in Section 4.1.10 "Implicit Conversions" will
+ * be applied to the calling arguments if this can make their types match
+ * a signature. In this case, it is a semantic error if there are
+ * multiple ways to apply these conversions to the actual arguments of a
+ * call such that the call can be made to match multiple signatures."
+ */
+ foreach_in_list(ir_function_signature, sig, &this->signatures) {
+ /* Skip over any built-ins that aren't available in this shader. */
+ if (sig->is_builtin() && (!allow_builtins ||
+ !sig->is_builtin_available(state)))
+ continue;
+
+ switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) {
+ case PARAMETER_LIST_EXACT_MATCH:
+ *is_exact = true;
+ free(inexact_matches);
+ return sig;
+ case PARAMETER_LIST_INEXACT_MATCH:
+ inexact_matches_temp = (ir_function_signature **)
+ realloc(inexact_matches,
+ sizeof(*inexact_matches) *
+ (num_inexact_matches + 1));
+ if (inexact_matches_temp == NULL) {
+ _mesa_error_no_memory(__func__);
+ free(inexact_matches);
+ return NULL;
+ }
+ inexact_matches = inexact_matches_temp;
+ inexact_matches[num_inexact_matches++] = sig;
+ continue;
+ case PARAMETER_LIST_NO_MATCH:
+ continue;
+ default:
+ assert(false);
+ return NULL;
+ }
+ }
+
+ /* There is no exact match (we would have returned it by now). If there
+ * are multiple inexact matches, the call is ambiguous, which is an error.
+ *
+ * FINISHME: Report a decent error. Returning NULL will likely result in
+ * FINISHME: a "no matching signature" error; it should report that the
+ * FINISHME: call is ambiguous. But reporting errors from here is hard.
+ */
+ *is_exact = false;
+
+ match = choose_best_inexact_overload(state, actual_parameters,
+ inexact_matches, num_inexact_matches);
+
+ free(inexact_matches);
+ return match;
+}
+
+
+static bool
+parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
+{
+ const exec_node *node_a = list_a->head;
+ const exec_node *node_b = list_b->head;
+
+ for (/* empty */
+ ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
+ ; node_a = node_a->next, node_b = node_b->next) {
+ ir_variable *a = (ir_variable *) node_a;
+ ir_variable *b = (ir_variable *) node_b;
+
+ /* If the types of the parameters do not match, the parameters lists
+ * are different.
+ */
+ if (a->type != b->type)
+ return false;
+ }
+
+ /* Unless both lists are exhausted, they differ in length and, by
+ * definition, do not match.
+ */
+ return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
+}
+
+ir_function_signature *
+ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
+ const exec_list *actual_parameters)
+{
+ foreach_in_list(ir_function_signature, sig, &this->signatures) {
+ /* Skip over any built-ins that aren't available in this shader. */
+ if (sig->is_builtin() && !sig->is_builtin_available(state))
+ continue;
+
+ if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
+ return sig;
+ }
+ return NULL;
+}