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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 12:16:48 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/link_interface_blocks.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
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glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/link_interface_blocks.cpp')
-rw-r--r--src/compiler/glsl/link_interface_blocks.cpp357
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diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
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+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file link_interface_blocks.cpp
+ * Linker support for GLSL's interface blocks.
+ */
+
+#include "ir.h"
+#include "glsl_symbol_table.h"
+#include "linker.h"
+#include "main/macros.h"
+#include "util/hash_table.h"
+
+
+namespace {
+
+/**
+ * Check if two interfaces match, according to intrastage interface matching
+ * rules. If they do, and the first interface uses an unsized array, it will
+ * be updated to reflect the array size declared in the second interface.
+ */
+bool
+intrastage_match(ir_variable *a,
+ ir_variable *b,
+ struct gl_shader_program *prog)
+{
+ /* Types must match. */
+ if (a->get_interface_type() != b->get_interface_type()) {
+ /* Exception: if both the interface blocks are implicitly declared,
+ * don't force their types to match. They might mismatch due to the two
+ * shaders using different GLSL versions, and that's ok.
+ */
+ if (a->data.how_declared != ir_var_declared_implicitly ||
+ b->data.how_declared != ir_var_declared_implicitly)
+ return false;
+ }
+
+ /* Presence/absence of interface names must match. */
+ if (a->is_interface_instance() != b->is_interface_instance())
+ return false;
+
+ /* For uniforms, instance names need not match. For shader ins/outs,
+ * it's not clear from the spec whether they need to match, but
+ * Mesa's implementation relies on them matching.
+ */
+ if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
+ b->data.mode != ir_var_shader_storage &&
+ strcmp(a->name, b->name) != 0) {
+ return false;
+ }
+
+ /* If a block is an array then it must match across the shader.
+ * Unsized arrays are also processed and matched agaist sized arrays.
+ */
+ if (b->type != a->type &&
+ (b->is_interface_instance() || a->is_interface_instance()) &&
+ !validate_intrastage_arrays(prog, b, a))
+ return false;
+
+ return true;
+}
+
+
+/**
+ * Check if two interfaces match, according to interstage (in/out) interface
+ * matching rules.
+ *
+ * If \c extra_array_level is true, the consumer interface is required to be
+ * an array and the producer interface is required to be a non-array.
+ * This is used for tessellation control and geometry shader consumers.
+ */
+bool
+interstage_match(ir_variable *producer,
+ ir_variable *consumer,
+ bool extra_array_level)
+{
+ /* Unsized arrays should not occur during interstage linking. They
+ * should have all been assigned a size by link_intrastage_shaders.
+ */
+ assert(!consumer->type->is_unsized_array());
+ assert(!producer->type->is_unsized_array());
+
+ /* Types must match. */
+ if (consumer->get_interface_type() != producer->get_interface_type()) {
+ /* Exception: if both the interface blocks are implicitly declared,
+ * don't force their types to match. They might mismatch due to the two
+ * shaders using different GLSL versions, and that's ok.
+ */
+ if (consumer->data.how_declared != ir_var_declared_implicitly ||
+ producer->data.how_declared != ir_var_declared_implicitly)
+ return false;
+ }
+
+ /* Ignore outermost array if geom shader */
+ const glsl_type *consumer_instance_type;
+ if (extra_array_level) {
+ consumer_instance_type = consumer->type->fields.array;
+ } else {
+ consumer_instance_type = consumer->type;
+ }
+
+ /* If a block is an array then it must match across shaders.
+ * Since unsized arrays have been ruled out, we can check this by just
+ * making sure the types are equal.
+ */
+ if ((consumer->is_interface_instance() &&
+ consumer_instance_type->is_array()) ||
+ (producer->is_interface_instance() &&
+ producer->type->is_array())) {
+ if (consumer_instance_type != producer->type)
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * This class keeps track of a mapping from an interface block name to the
+ * necessary information about that interface block to determine whether to
+ * generate a link error.
+ *
+ * Note: this class is expected to be short lived, so it doesn't make copies
+ * of the strings it references; it simply borrows the pointers from the
+ * ir_variable class.
+ */
+class interface_block_definitions
+{
+public:
+ interface_block_definitions()
+ : mem_ctx(ralloc_context(NULL)),
+ ht(_mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ _mesa_key_string_equal))
+ {
+ }
+
+ ~interface_block_definitions()
+ {
+ ralloc_free(mem_ctx);
+ _mesa_hash_table_destroy(ht, NULL);
+ }
+
+ /**
+ * Lookup the interface definition. Return NULL if none is found.
+ */
+ ir_variable *lookup(ir_variable *var)
+ {
+ if (var->data.explicit_location &&
+ var->data.location >= VARYING_SLOT_VAR0) {
+ char location_str[11];
+ snprintf(location_str, 11, "%d", var->data.location);
+
+ const struct hash_entry *entry =
+ _mesa_hash_table_search(ht, location_str);
+ return entry ? (ir_variable *) entry->data : NULL;
+ } else {
+ const struct hash_entry *entry =
+ _mesa_hash_table_search(ht, var->get_interface_type()->name);
+ return entry ? (ir_variable *) entry->data : NULL;
+ }
+ }
+
+ /**
+ * Add a new interface definition.
+ */
+ void store(ir_variable *var)
+ {
+ if (var->data.explicit_location &&
+ var->data.location >= VARYING_SLOT_VAR0) {
+ /* If explicit location is given then lookup the variable by location.
+ * We turn the location into a string and use this as the hash key
+ * rather than the name. Note: We allocate enough space for a 32-bit
+ * unsigned location value which is overkill but future proof.
+ */
+ char location_str[11];
+ snprintf(location_str, 11, "%d", var->data.location);
+ _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
+ } else {
+ _mesa_hash_table_insert(ht, var->get_interface_type()->name, var);
+ }
+ }
+
+private:
+ /**
+ * Ralloc context for data structures allocated by this class.
+ */
+ void *mem_ctx;
+
+ /**
+ * Hash table mapping interface block name to an \c
+ * ir_variable.
+ */
+ hash_table *ht;
+};
+
+
+}; /* anonymous namespace */
+
+
+void
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader **shader_list,
+ unsigned num_shaders)
+{
+ interface_block_definitions in_interfaces;
+ interface_block_definitions out_interfaces;
+ interface_block_definitions uniform_interfaces;
+ interface_block_definitions buffer_interfaces;
+
+ for (unsigned int i = 0; i < num_shaders; i++) {
+ if (shader_list[i] == NULL)
+ continue;
+
+ foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var)
+ continue;
+
+ const glsl_type *iface_type = var->get_interface_type();
+
+ if (iface_type == NULL)
+ continue;
+
+ interface_block_definitions *definitions;
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ definitions = &in_interfaces;
+ break;
+ case ir_var_shader_out:
+ definitions = &out_interfaces;
+ break;
+ case ir_var_uniform:
+ definitions = &uniform_interfaces;
+ break;
+ case ir_var_shader_storage:
+ definitions = &buffer_interfaces;
+ break;
+ default:
+ /* Only in, out, and uniform interfaces are legal, so we should
+ * never get here.
+ */
+ assert(!"illegal interface type");
+ continue;
+ }
+
+ ir_variable *prev_def = definitions->lookup(var);
+ if (prev_def == NULL) {
+ /* This is the first time we've seen the interface, so save
+ * it into the appropriate data structure.
+ */
+ definitions->store(var);
+ } else if (!intrastage_match(prev_def, var, prog)) {
+ linker_error(prog, "definitions of interface block `%s' do not"
+ " match\n", iface_type->name);
+ return;
+ }
+ }
+ }
+}
+
+void
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
+ const gl_shader *consumer)
+{
+ interface_block_definitions definitions;
+ /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
+ const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
+ consumer->Stage != MESA_SHADER_FRAGMENT) ||
+ consumer->Stage == MESA_SHADER_GEOMETRY;
+
+ /* Add input interfaces from the consumer to the symbol table. */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
+ continue;
+
+ definitions.store(var);
+ }
+
+ /* Verify that the producer's output interfaces match. */
+ foreach_in_list(ir_instruction, node, producer->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
+ continue;
+
+ ir_variable *consumer_def = definitions.lookup(var);
+
+ /* The consumer doesn't use this output block. Ignore it. */
+ if (consumer_def == NULL)
+ continue;
+
+ if (!interstage_match(var, consumer_def, extra_array_level)) {
+ linker_error(prog, "definitions of interface block `%s' do not "
+ "match\n", var->get_interface_type()->name);
+ return;
+ }
+ }
+}
+
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+ gl_shader **stages, int num_stages)
+{
+ interface_block_definitions definitions;
+
+ for (int i = 0; i < num_stages; i++) {
+ if (stages[i] == NULL)
+ continue;
+
+ const gl_shader *stage = stages[i];
+ foreach_in_list(ir_instruction, node, stage->ir) {
+ ir_variable *var = node->as_variable();
+ if (!var || !var->get_interface_type() ||
+ (var->data.mode != ir_var_uniform &&
+ var->data.mode != ir_var_shader_storage))
+ continue;
+
+ ir_variable *old_def = definitions.lookup(var);
+ if (old_def == NULL) {
+ definitions.store(var);
+ } else {
+ /* Interstage uniform matching rules are the same as intrastage
+ * uniform matchin rules (for uniforms, it is as though all
+ * shaders are in the same shader stage).
+ */
+ if (!intrastage_match(old_def, var, prog)) {
+ linker_error(prog, "definitions of interface block `%s' do not "
+ "match\n", var->get_interface_type()->name);
+ return;
+ }
+ }
+ }
+ }
+}