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author | Emil Velikov <emil.velikov@collabora.com> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/link_uniform_block_active_visitor.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) | |
download | external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.zip external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.gz external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.bz2 |
glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/link_uniform_block_active_visitor.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniform_block_active_visitor.cpp | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniform_block_active_visitor.cpp b/src/compiler/glsl/link_uniform_block_active_visitor.cpp new file mode 100644 index 0000000..54fea70 --- /dev/null +++ b/src/compiler/glsl/link_uniform_block_active_visitor.cpp @@ -0,0 +1,296 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "link_uniform_block_active_visitor.h" +#include "program.h" + +static link_uniform_block_active * +process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var) +{ + const hash_entry *const existing_block = + _mesa_hash_table_search(ht, var->get_interface_type()->name); + + const glsl_type *const block_type = var->is_interface_instance() + ? var->type : var->get_interface_type(); + + + /* If a block with this block-name has not previously been seen, add it. + * If a block with this block-name has been seen, it must be identical to + * the block currently being examined. + */ + if (existing_block == NULL) { + link_uniform_block_active *const b = + rzalloc(mem_ctx, struct link_uniform_block_active); + + b->type = block_type; + b->has_instance_name = var->is_interface_instance(); + b->is_shader_storage = var->data.mode == ir_var_shader_storage; + + if (var->data.explicit_binding) { + b->has_binding = true; + b->binding = var->data.binding; + } else { + b->has_binding = false; + b->binding = 0; + } + + _mesa_hash_table_insert(ht, var->get_interface_type()->name, (void *) b); + return b; + } else { + link_uniform_block_active *const b = + (link_uniform_block_active *) existing_block->data; + + if (b->type != block_type + || b->has_instance_name != var->is_interface_instance()) + return NULL; + else + return b; + } + + assert(!"Should not get here."); + return NULL; +} + +/* For arrays of arrays this function will give us a middle ground between + * detecting inactive uniform blocks and structuring them in a way that makes + * it easy to calculate the offset for indirect indexing. + * + * For example given the shader: + * + * uniform ArraysOfArraysBlock + * { + * vec4 a; + * } i[3][4][5]; + * + * void main() + * { + * vec4 b = i[0][1][1].a; + * gl_Position = i[2][2][3].a + b; + * } + * + * There are only 2 active blocks above but for the sake of indirect indexing + * and not over complicating the code we will end up with a count of 8. + * Here each dimension has 2 different indices counted so we end up with 2*2*2 + */ +static struct uniform_block_array_elements ** +process_arrays(void *mem_ctx, ir_dereference_array *ir, + struct link_uniform_block_active *block) +{ + if (ir) { + struct uniform_block_array_elements **ub_array_ptr = + process_arrays(mem_ctx, ir->array->as_dereference_array(), block); + if (*ub_array_ptr == NULL) { + *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements); + (*ub_array_ptr)->ir = ir; + } + + struct uniform_block_array_elements *ub_array = *ub_array_ptr; + ir_constant *c = ir->array_index->as_constant(); + if (c) { + /* Index is a constant, so mark just that element used, + * if not already. + */ + const unsigned idx = c->get_uint_component(0); + + unsigned i; + for (i = 0; i < ub_array->num_array_elements; i++) { + if (ub_array->array_elements[i] == idx) + break; + } + + assert(i <= ub_array->num_array_elements); + + if (i == ub_array->num_array_elements) { + ub_array->array_elements = reralloc(mem_ctx, + ub_array->array_elements, + unsigned, + ub_array->num_array_elements + 1); + + ub_array->array_elements[ub_array->num_array_elements] = idx; + + ub_array->num_array_elements++; + } + } else { + /* The array index is not a constant, + * so mark the entire array used. + */ + assert(ir->array->type->is_array()); + if (ub_array->num_array_elements < ir->array->type->length) { + ub_array->num_array_elements = ir->array->type->length; + ub_array->array_elements = reralloc(mem_ctx, + ub_array->array_elements, + unsigned, + ub_array->num_array_elements); + + for (unsigned i = 0; i < ub_array->num_array_elements; i++) { + ub_array->array_elements[i] = i; + } + } + } + return &ub_array->array; + } else { + return &block->array; + } +} + +ir_visitor_status +link_uniform_block_active_visitor::visit(ir_variable *var) +{ + if (!var->is_in_buffer_block()) + return visit_continue; + + /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says: + * + * "All members of a named uniform block declared with a shared or + * std140 layout qualifier are considered active, even if they are not + * referenced in any shader in the program. The uniform block itself is + * also considered active, even if no member of the block is + * referenced." + */ + if (var->get_interface_type()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED) + return visit_continue; + + /* Process the block. Bail if there was an error. + */ + link_uniform_block_active *const b = + process_block(this->mem_ctx, this->ht, var); + if (b == NULL) { + linker_error(this->prog, + "uniform block `%s' has mismatching definitions", + var->get_interface_type()->name); + this->success = false; + return visit_stop; + } + + assert(b->array == NULL); + assert(b->type != NULL); + assert(!b->type->is_array() || b->has_instance_name); + + /* For uniform block arrays declared with a shared or std140 layout + * qualifier, mark all its instances as used. + */ + const glsl_type *type = b->type; + struct uniform_block_array_elements **ub_array = &b->array; + while (type->is_array()) { + assert(b->type->length > 0); + + *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements); + (*ub_array)->num_array_elements = type->length; + (*ub_array)->array_elements = reralloc(this->mem_ctx, + (*ub_array)->array_elements, + unsigned, + (*ub_array)->num_array_elements); + + for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) { + (*ub_array)->array_elements[i] = i; + } + ub_array = &(*ub_array)->array; + type = type->fields.array; + } + + return visit_continue; +} + +ir_visitor_status +link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir) +{ + /* cycle through arrays of arrays */ + ir_dereference_array *base_ir = ir; + while (base_ir->array->ir_type == ir_type_dereference_array) + base_ir = base_ir->array->as_dereference_array(); + + ir_dereference_variable *const d = + base_ir->array->as_dereference_variable(); + ir_variable *const var = (d == NULL) ? NULL : d->var; + + /* If the r-value being dereferenced is not a variable (e.g., a field of a + * structure) or is not a uniform block instance, continue. + * + * WARNING: It is not enough for the variable to be part of uniform block. + * It must represent the entire block. Arrays (or matrices) inside blocks + * that lack an instance name are handled by the ir_dereference_variable + * function. + */ + if (var == NULL + || !var->is_in_buffer_block() + || !var->is_interface_instance()) + return visit_continue; + + /* Process the block. Bail if there was an error. + */ + link_uniform_block_active *const b = + process_block(this->mem_ctx, this->ht, var); + if (b == NULL) { + linker_error(prog, + "uniform block `%s' has mismatching definitions", + var->get_interface_type()->name); + this->success = false; + return visit_stop; + } + + /* Block arrays must be declared with an instance name. + */ + assert(b->has_instance_name); + assert(b->type != NULL); + + /* If the block array was declared with a shared or + * std140 layout qualifier, all its instances have been already marked + * as used in link_uniform_block_active_visitor::visit(ir_variable *). + */ + if (var->get_interface_type()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED) { + b->var = var; + process_arrays(this->mem_ctx, ir, b); + } + + return visit_continue_with_parent; +} + +ir_visitor_status +link_uniform_block_active_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *var = ir->var; + + if (!var->is_in_buffer_block()) + return visit_continue; + + assert(!var->is_interface_instance() || !var->type->is_array()); + + /* Process the block. Bail if there was an error. + */ + link_uniform_block_active *const b = + process_block(this->mem_ctx, this->ht, var); + if (b == NULL) { + linker_error(this->prog, + "uniform block `%s' has mismatching definitions", + var->get_interface_type()->name); + this->success = false; + return visit_stop; + } + + assert(b->array == NULL); + assert(b->type != NULL); + + return visit_continue; +} |