summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/link_uniform_block_active_visitor.cpp
diff options
context:
space:
mode:
authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 12:16:48 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/link_uniform_block_active_visitor.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
downloadexternal_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.zip
external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.gz
external_mesa3d-eb63640c1d38a200a7b1540405051d3ff79d0d8a.tar.bz2
glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/link_uniform_block_active_visitor.cpp')
-rw-r--r--src/compiler/glsl/link_uniform_block_active_visitor.cpp296
1 files changed, 296 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniform_block_active_visitor.cpp b/src/compiler/glsl/link_uniform_block_active_visitor.cpp
new file mode 100644
index 0000000..54fea70
--- /dev/null
+++ b/src/compiler/glsl/link_uniform_block_active_visitor.cpp
@@ -0,0 +1,296 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "link_uniform_block_active_visitor.h"
+#include "program.h"
+
+static link_uniform_block_active *
+process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
+{
+ const hash_entry *const existing_block =
+ _mesa_hash_table_search(ht, var->get_interface_type()->name);
+
+ const glsl_type *const block_type = var->is_interface_instance()
+ ? var->type : var->get_interface_type();
+
+
+ /* If a block with this block-name has not previously been seen, add it.
+ * If a block with this block-name has been seen, it must be identical to
+ * the block currently being examined.
+ */
+ if (existing_block == NULL) {
+ link_uniform_block_active *const b =
+ rzalloc(mem_ctx, struct link_uniform_block_active);
+
+ b->type = block_type;
+ b->has_instance_name = var->is_interface_instance();
+ b->is_shader_storage = var->data.mode == ir_var_shader_storage;
+
+ if (var->data.explicit_binding) {
+ b->has_binding = true;
+ b->binding = var->data.binding;
+ } else {
+ b->has_binding = false;
+ b->binding = 0;
+ }
+
+ _mesa_hash_table_insert(ht, var->get_interface_type()->name, (void *) b);
+ return b;
+ } else {
+ link_uniform_block_active *const b =
+ (link_uniform_block_active *) existing_block->data;
+
+ if (b->type != block_type
+ || b->has_instance_name != var->is_interface_instance())
+ return NULL;
+ else
+ return b;
+ }
+
+ assert(!"Should not get here.");
+ return NULL;
+}
+
+/* For arrays of arrays this function will give us a middle ground between
+ * detecting inactive uniform blocks and structuring them in a way that makes
+ * it easy to calculate the offset for indirect indexing.
+ *
+ * For example given the shader:
+ *
+ * uniform ArraysOfArraysBlock
+ * {
+ * vec4 a;
+ * } i[3][4][5];
+ *
+ * void main()
+ * {
+ * vec4 b = i[0][1][1].a;
+ * gl_Position = i[2][2][3].a + b;
+ * }
+ *
+ * There are only 2 active blocks above but for the sake of indirect indexing
+ * and not over complicating the code we will end up with a count of 8.
+ * Here each dimension has 2 different indices counted so we end up with 2*2*2
+ */
+static struct uniform_block_array_elements **
+process_arrays(void *mem_ctx, ir_dereference_array *ir,
+ struct link_uniform_block_active *block)
+{
+ if (ir) {
+ struct uniform_block_array_elements **ub_array_ptr =
+ process_arrays(mem_ctx, ir->array->as_dereference_array(), block);
+ if (*ub_array_ptr == NULL) {
+ *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements);
+ (*ub_array_ptr)->ir = ir;
+ }
+
+ struct uniform_block_array_elements *ub_array = *ub_array_ptr;
+ ir_constant *c = ir->array_index->as_constant();
+ if (c) {
+ /* Index is a constant, so mark just that element used,
+ * if not already.
+ */
+ const unsigned idx = c->get_uint_component(0);
+
+ unsigned i;
+ for (i = 0; i < ub_array->num_array_elements; i++) {
+ if (ub_array->array_elements[i] == idx)
+ break;
+ }
+
+ assert(i <= ub_array->num_array_elements);
+
+ if (i == ub_array->num_array_elements) {
+ ub_array->array_elements = reralloc(mem_ctx,
+ ub_array->array_elements,
+ unsigned,
+ ub_array->num_array_elements + 1);
+
+ ub_array->array_elements[ub_array->num_array_elements] = idx;
+
+ ub_array->num_array_elements++;
+ }
+ } else {
+ /* The array index is not a constant,
+ * so mark the entire array used.
+ */
+ assert(ir->array->type->is_array());
+ if (ub_array->num_array_elements < ir->array->type->length) {
+ ub_array->num_array_elements = ir->array->type->length;
+ ub_array->array_elements = reralloc(mem_ctx,
+ ub_array->array_elements,
+ unsigned,
+ ub_array->num_array_elements);
+
+ for (unsigned i = 0; i < ub_array->num_array_elements; i++) {
+ ub_array->array_elements[i] = i;
+ }
+ }
+ }
+ return &ub_array->array;
+ } else {
+ return &block->array;
+ }
+}
+
+ir_visitor_status
+link_uniform_block_active_visitor::visit(ir_variable *var)
+{
+ if (!var->is_in_buffer_block())
+ return visit_continue;
+
+ /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
+ *
+ * "All members of a named uniform block declared with a shared or
+ * std140 layout qualifier are considered active, even if they are not
+ * referenced in any shader in the program. The uniform block itself is
+ * also considered active, even if no member of the block is
+ * referenced."
+ */
+ if (var->get_interface_type()->interface_packing ==
+ GLSL_INTERFACE_PACKING_PACKED)
+ return visit_continue;
+
+ /* Process the block. Bail if there was an error.
+ */
+ link_uniform_block_active *const b =
+ process_block(this->mem_ctx, this->ht, var);
+ if (b == NULL) {
+ linker_error(this->prog,
+ "uniform block `%s' has mismatching definitions",
+ var->get_interface_type()->name);
+ this->success = false;
+ return visit_stop;
+ }
+
+ assert(b->array == NULL);
+ assert(b->type != NULL);
+ assert(!b->type->is_array() || b->has_instance_name);
+
+ /* For uniform block arrays declared with a shared or std140 layout
+ * qualifier, mark all its instances as used.
+ */
+ const glsl_type *type = b->type;
+ struct uniform_block_array_elements **ub_array = &b->array;
+ while (type->is_array()) {
+ assert(b->type->length > 0);
+
+ *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements);
+ (*ub_array)->num_array_elements = type->length;
+ (*ub_array)->array_elements = reralloc(this->mem_ctx,
+ (*ub_array)->array_elements,
+ unsigned,
+ (*ub_array)->num_array_elements);
+
+ for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) {
+ (*ub_array)->array_elements[i] = i;
+ }
+ ub_array = &(*ub_array)->array;
+ type = type->fields.array;
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
+{
+ /* cycle through arrays of arrays */
+ ir_dereference_array *base_ir = ir;
+ while (base_ir->array->ir_type == ir_type_dereference_array)
+ base_ir = base_ir->array->as_dereference_array();
+
+ ir_dereference_variable *const d =
+ base_ir->array->as_dereference_variable();
+ ir_variable *const var = (d == NULL) ? NULL : d->var;
+
+ /* If the r-value being dereferenced is not a variable (e.g., a field of a
+ * structure) or is not a uniform block instance, continue.
+ *
+ * WARNING: It is not enough for the variable to be part of uniform block.
+ * It must represent the entire block. Arrays (or matrices) inside blocks
+ * that lack an instance name are handled by the ir_dereference_variable
+ * function.
+ */
+ if (var == NULL
+ || !var->is_in_buffer_block()
+ || !var->is_interface_instance())
+ return visit_continue;
+
+ /* Process the block. Bail if there was an error.
+ */
+ link_uniform_block_active *const b =
+ process_block(this->mem_ctx, this->ht, var);
+ if (b == NULL) {
+ linker_error(prog,
+ "uniform block `%s' has mismatching definitions",
+ var->get_interface_type()->name);
+ this->success = false;
+ return visit_stop;
+ }
+
+ /* Block arrays must be declared with an instance name.
+ */
+ assert(b->has_instance_name);
+ assert(b->type != NULL);
+
+ /* If the block array was declared with a shared or
+ * std140 layout qualifier, all its instances have been already marked
+ * as used in link_uniform_block_active_visitor::visit(ir_variable *).
+ */
+ if (var->get_interface_type()->interface_packing ==
+ GLSL_INTERFACE_PACKING_PACKED) {
+ b->var = var;
+ process_arrays(this->mem_ctx, ir, b);
+ }
+
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+link_uniform_block_active_visitor::visit(ir_dereference_variable *ir)
+{
+ ir_variable *var = ir->var;
+
+ if (!var->is_in_buffer_block())
+ return visit_continue;
+
+ assert(!var->is_interface_instance() || !var->type->is_array());
+
+ /* Process the block. Bail if there was an error.
+ */
+ link_uniform_block_active *const b =
+ process_block(this->mem_ctx, this->ht, var);
+ if (b == NULL) {
+ linker_error(this->prog,
+ "uniform block `%s' has mismatching definitions",
+ var->get_interface_type()->name);
+ this->success = false;
+ return visit_stop;
+ }
+
+ assert(b->array == NULL);
+ assert(b->type != NULL);
+
+ return visit_continue;
+}