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authorTimothy Arceri <timothy.arceri@collabora.com>2016-04-27 13:20:45 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-04-27 16:17:47 +1000
commit6d1a59d15b31a0d03b8e741784dfc8b433435ba8 (patch)
tree80de93d46314a064ee3f735b985e08ffeef9da6b /src/compiler/glsl/link_uniform_blocks.cpp
parent73ada723f01835f28443a09e94279f65da4a7964 (diff)
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glsl: move uniform block validation to link_uniform_blocks.cpp
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Diffstat (limited to 'src/compiler/glsl/link_uniform_blocks.cpp')
-rw-r--r--src/compiler/glsl/link_uniform_blocks.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index 58f22fd..ac415b5 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -500,3 +500,56 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
return true;
}
+
+/**
+ * Merges a uniform block into an array of uniform blocks that may or
+ * may not already contain a copy of it.
+ *
+ * Returns the index of the new block in the array.
+ */
+int
+link_cross_validate_uniform_block(void *mem_ctx,
+ struct gl_uniform_block **linked_blocks,
+ unsigned int *num_linked_blocks,
+ struct gl_uniform_block *new_block)
+{
+ for (unsigned int i = 0; i < *num_linked_blocks; i++) {
+ struct gl_uniform_block *old_block = &(*linked_blocks)[i];
+
+ if (strcmp(old_block->Name, new_block->Name) == 0)
+ return link_uniform_blocks_are_compatible(old_block, new_block)
+ ? i : -1;
+ }
+
+ *linked_blocks = reralloc(mem_ctx, *linked_blocks,
+ struct gl_uniform_block,
+ *num_linked_blocks + 1);
+ int linked_block_index = (*num_linked_blocks)++;
+ struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
+
+ memcpy(linked_block, new_block, sizeof(*new_block));
+ linked_block->Uniforms = ralloc_array(*linked_blocks,
+ struct gl_uniform_buffer_variable,
+ linked_block->NumUniforms);
+
+ memcpy(linked_block->Uniforms,
+ new_block->Uniforms,
+ sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
+
+ linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
+
+ for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
+ struct gl_uniform_buffer_variable *ubo_var =
+ &linked_block->Uniforms[i];
+
+ if (ubo_var->Name == ubo_var->IndexName) {
+ ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+ ubo_var->IndexName = ubo_var->Name;
+ } else {
+ ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+ ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
+ }
+ }
+
+ return linked_block_index;
+}