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authorDave Airlie <airlied@redhat.com>2016-05-25 13:31:41 +1000
committerDave Airlie <airlied@redhat.com>2016-05-26 12:42:10 +1000
commit5b2675093e863a52b610f112884ae12d42513770 (patch)
tree065396a166ddf061a56396cca08059d33195fe7b /src/compiler/glsl/linker.cpp
parent4d70fd1bc79a5923505f99494a68bb506f3cde66 (diff)
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glsl: handle implicit sized arrays in ssbo
The current code disallows unsized arrays except at the end of an SSBO but it is a bit overzealous in doing so. struct a { int b[]; int f[4]; }; is valid as long as b is implicitly sized within the shader, i.e. it is accessed only by integer indices. I've submitted some piglit tests to test for this. This also has no regressions on piglit on my Haswell. This fixes: GL45-CTS.shader_storage_buffer_object.basic-syntax GL45-CTS.shader_storage_buffer_object.basic-syntaxSSO This patch moves a chunk of the linker code down, so that we don't link the uniform blocks until after we've merged all the variables. The logic went something like: Removing the checks for last ssbo member unsized from the compiler and into the linker, meant doing the check in the link_uniform_blocks code. However to do that the array sizing had to happen first, so we knew that the only unsized arrays were in the last block. But array sizing required the variable to be merged, otherwise you'd get two different array sizes in different version of two variables, and one would get lost when merged. So the solution was to move array sizing up, after variable merging, but before uniform block visiting. Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp87
1 files changed, 48 insertions, 39 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 5c0e4b6..8e64553 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -205,7 +205,8 @@ public:
/* Generate a link error if the shader has declared this array with an
* incorrect size.
*/
- if (size && size != this->num_vertices) {
+ if (!var->data.implicit_sized_array &&
+ size && size != this->num_vertices) {
linker_error(this->prog, "size of array %s declared as %u, "
"but number of input vertices is %u\n",
var->name, size, this->num_vertices);
@@ -1494,8 +1495,11 @@ public:
virtual ir_visitor_status visit(ir_variable *var)
{
const glsl_type *type_without_array;
+ bool implicit_sized_array = var->data.implicit_sized_array;
fixup_type(&var->type, var->data.max_array_access,
- var->data.from_ssbo_unsized_array);
+ var->data.from_ssbo_unsized_array,
+ &implicit_sized_array);
+ var->data.implicit_sized_array = implicit_sized_array;
type_without_array = var->type->without_array();
if (var->type->is_interface()) {
if (interface_contains_unsized_arrays(var->type)) {
@@ -1553,11 +1557,12 @@ private:
* it with a sized array whose size is determined by max_array_access.
*/
static void fixup_type(const glsl_type **type, unsigned max_array_access,
- bool from_ssbo_unsized_array)
+ bool from_ssbo_unsized_array, bool *implicit_sized)
{
if (!from_ssbo_unsized_array && (*type)->is_unsized_array()) {
*type = glsl_type::get_array_instance((*type)->fields.array,
max_array_access + 1);
+ *implicit_sized = true;
assert(*type != NULL);
}
}
@@ -1606,15 +1611,17 @@ private:
memcpy(fields, type->fields.structure,
num_fields * sizeof(*fields));
for (unsigned i = 0; i < num_fields; i++) {
+ bool implicit_sized_array = fields[i].implicit_sized_array;
/* If SSBO last member is unsized array, we don't replace it by a sized
* array.
*/
if (is_ssbo && i == (num_fields - 1))
fixup_type(&fields[i].type, max_ifc_array_access[i],
- true);
+ true, &implicit_sized_array);
else
fixup_type(&fields[i].type, max_ifc_array_access[i],
- false);
+ false, &implicit_sized_array);
+ fields[i].implicit_sized_array = implicit_sized_array;
}
glsl_interface_packing packing =
(glsl_interface_packing) type->interface_packing;
@@ -2168,14 +2175,6 @@ link_intrastage_shaders(void *mem_ctx,
if (!prog->LinkStatus)
return NULL;
- /* Link up uniform blocks defined within this stage. */
- link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
- &ubo_blocks, &num_ubo_blocks, &ssbo_blocks,
- &num_ssbo_blocks);
-
- if (!prog->LinkStatus)
- return NULL;
-
/* Check that there is only a single definition of each function signature
* across all shaders.
*/
@@ -2239,24 +2238,6 @@ link_intrastage_shaders(void *mem_ctx,
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
- /* Copy ubo blocks to linked shader list */
- linked->UniformBlocks =
- ralloc_array(linked, gl_uniform_block *, num_ubo_blocks);
- ralloc_steal(linked, ubo_blocks);
- for (unsigned i = 0; i < num_ubo_blocks; i++) {
- linked->UniformBlocks[i] = &ubo_blocks[i];
- }
- linked->NumUniformBlocks = num_ubo_blocks;
-
- /* Copy ssbo blocks to linked shader list */
- linked->ShaderStorageBlocks =
- ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
- ralloc_steal(linked, ssbo_blocks);
- for (unsigned i = 0; i < num_ssbo_blocks; i++) {
- linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
- }
- linked->NumShaderStorageBlocks = num_ssbo_blocks;
-
link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
@@ -2328,6 +2309,42 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
+ /* Make a pass over all variable declarations to ensure that arrays with
+ * unspecified sizes have a size specified. The size is inferred from the
+ * max_array_access field.
+ */
+ array_sizing_visitor v;
+ v.run(linked->ir);
+ v.fixup_unnamed_interface_types();
+
+ /* Link up uniform blocks defined within this stage. */
+ link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
+ &ubo_blocks, &num_ubo_blocks, &ssbo_blocks,
+ &num_ssbo_blocks);
+
+ if (!prog->LinkStatus) {
+ _mesa_delete_shader(ctx, linked);
+ return NULL;
+ }
+
+ /* Copy ubo blocks to linked shader list */
+ linked->UniformBlocks =
+ ralloc_array(linked, gl_uniform_block *, num_ubo_blocks);
+ ralloc_steal(linked, ubo_blocks);
+ for (unsigned i = 0; i < num_ubo_blocks; i++) {
+ linked->UniformBlocks[i] = &ubo_blocks[i];
+ }
+ linked->NumUniformBlocks = num_ubo_blocks;
+
+ /* Copy ssbo blocks to linked shader list */
+ linked->ShaderStorageBlocks =
+ ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
+ ralloc_steal(linked, ssbo_blocks);
+ for (unsigned i = 0; i < num_ssbo_blocks; i++) {
+ linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
+ }
+ linked->NumShaderStorageBlocks = num_ssbo_blocks;
+
/* At this point linked should contain all of the linked IR, so
* validate it to make sure nothing went wrong.
*/
@@ -2353,14 +2370,6 @@ link_intrastage_shaders(void *mem_ctx,
}
}
- /* Make a pass over all variable declarations to ensure that arrays with
- * unspecified sizes have a size specified. The size is inferred from the
- * max_array_access field.
- */
- array_sizing_visitor v;
- v.run(linked->ir);
- v.fixup_unnamed_interface_types();
-
return linked;
}