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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 14:55:40 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/lower_ubo_reference.cpp
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
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glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r--src/compiler/glsl/lower_ubo_reference.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index c27de0b..083f43f 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -44,7 +44,7 @@ namespace {
class lower_ubo_reference_visitor :
public lower_buffer_access::lower_buffer_access {
public:
- lower_ubo_reference_visitor(struct gl_shader *shader,
+ lower_ubo_reference_visitor(struct gl_linked_shader *shader,
bool clamp_block_indices)
: shader(shader), clamp_block_indices(clamp_block_indices),
struct_field(NULL), variable(NULL)
@@ -105,7 +105,7 @@ public:
ir_call *check_for_ssbo_atomic_intrinsic(ir_call *ir);
ir_visitor_status visit_enter(ir_call *ir);
- struct gl_shader *shader;
+ struct gl_linked_shader *shader;
bool clamp_block_indices;
struct gl_uniform_buffer_variable *ubo_var;
const struct glsl_struct_field *struct_field;
@@ -1090,7 +1090,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
-lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices)
+lower_ubo_reference(struct gl_linked_shader *shader, bool clamp_block_indices)
{
lower_ubo_reference_visitor v(shader, clamp_block_indices);