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authorKenneth Graunke <kenneth@whitecape.org>2016-06-20 16:48:02 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-06-23 11:58:50 -0700
commitacf544404472488eec85fff249cbface7fa477b1 (patch)
tree14e9f1e2325cc466bba1c0338108eb583f31504d /src/compiler/glsl/opt_constant_propagation.cpp
parent3487d2e7bfc3625eee8bf87cee28cf2950e314cc (diff)
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glsl: Make constant propagation's folder not propagate into an LHS.
opt_constant_propagation.cpp contains constant folding code which can actually do constant propagation in some cases. It was happily propagating constants into the left-hand-side of assignments. For example, (assign () (var_ref temp) (constant ...)) would brilliantly be turned into: (assign () (constant ...) (constant ....)) This is a bigger hammer than necessary - it prevents propagation into the left-hand-side altogether. We could certainly do better someday. Notably, the constant propagation pass itself already takes this approach - it's just the constant propagation pass's built-in constant folding code (which actually propagates, too) that was broken. No change in shader-db, but prevents regressions after future commits. It seems plausible that this could be hit today, but I haven't seen it happen. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Diffstat (limited to 'src/compiler/glsl/opt_constant_propagation.cpp')
-rw-r--r--src/compiler/glsl/opt_constant_propagation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/opt_constant_propagation.cpp b/src/compiler/glsl/opt_constant_propagation.cpp
index fbc22b0..6ec4ab4 100644
--- a/src/compiler/glsl/opt_constant_propagation.cpp
+++ b/src/compiler/glsl/opt_constant_propagation.cpp
@@ -138,7 +138,7 @@ public:
void
ir_constant_propagation_visitor::constant_folding(ir_rvalue **rvalue)
{
- if (*rvalue == NULL)
+ if (this->in_assignee || *rvalue == NULL)
return;
if (ir_constant_fold(rvalue))