summaryrefslogtreecommitdiffstats
path: root/src/compiler/nir/nir_lower_system_values.c
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2016-08-05 17:10:18 -0700
committerEric Anholt <eric@anholt.net>2016-08-19 13:11:36 -0700
commitc35f9792202c4450d19c5616e2a38b9e81e418fe (patch)
tree58ac7d76a5932a8dff9e3afe1828a30dae4eddd1 /src/compiler/nir/nir_lower_system_values.c
parent24728637e2c006012e4c0a3d87629b53beaddd3b (diff)
downloadexternal_mesa3d-c35f9792202c4450d19c5616e2a38b9e81e418fe.zip
external_mesa3d-c35f9792202c4450d19c5616e2a38b9e81e418fe.tar.gz
external_mesa3d-c35f9792202c4450d19c5616e2a38b9e81e418fe.tar.bz2
nir: Add nir_builder support for individual system value loads.
The previous nir_load_system_value(b, nir_intrinsic_load_whatever), 0) was rather verbose, when system values should be easy to generate. The index is left out because only one system value had an index included in it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/compiler/nir/nir_lower_system_values.c')
-rw-r--r--src/compiler/nir/nir_lower_system_values.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
index 3ca8e08..9747ac4 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -62,10 +62,8 @@ convert_block(nir_block *block, nir_builder *b)
local_size.u32[1] = b->shader->info.cs.local_size[1];
local_size.u32[2] = b->shader->info.cs.local_size[2];
- nir_ssa_def *group_id =
- nir_load_system_value(b, nir_intrinsic_load_work_group_id, 0);
- nir_ssa_def *local_id =
- nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
+ nir_ssa_def *group_id = nir_load_work_group_id(b);
+ nir_ssa_def *local_id = nir_load_local_invocation_id(b);
sysval = nir_iadd(b, nir_imul(b, group_id,
nir_build_imm(b, 3, 32, local_size)),
@@ -87,8 +85,7 @@ convert_block(nir_block *block, nir_builder *b)
* gl_WorkGroupSize.y + gl_LocalInvocationID.y *
* gl_WorkGroupSize.x + gl_LocalInvocationID.x"
*/
- nir_ssa_def *local_id =
- nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
+ nir_ssa_def *local_id = nir_load_local_invocation_id(b);
nir_ssa_def *size_x = nir_imm_int(b, b->shader->info.cs.local_size[0]);
nir_ssa_def *size_y = nir_imm_int(b, b->shader->info.cs.local_size[1]);
@@ -104,17 +101,17 @@ convert_block(nir_block *block, nir_builder *b)
case SYSTEM_VALUE_VERTEX_ID:
if (b->shader->options->vertex_id_zero_based) {
sysval = nir_iadd(b,
- nir_load_system_value(b, nir_intrinsic_load_vertex_id_zero_base, 0),
- nir_load_system_value(b, nir_intrinsic_load_base_vertex, 0));
+ nir_load_vertex_id_zero_base(b),
+ nir_load_base_vertex(b));
} else {
- sysval = nir_load_system_value(b, nir_intrinsic_load_vertex_id, 0);
+ sysval = nir_load_vertex_id(b);
}
break;
case SYSTEM_VALUE_INSTANCE_INDEX:
sysval = nir_iadd(b,
- nir_load_system_value(b, nir_intrinsic_load_instance_id, 0),
- nir_load_system_value(b, nir_intrinsic_load_base_instance, 0));
+ nir_load_instance_id(b),
+ nir_load_base_instance(b));
break;
default: