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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 12:54:03 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:30 +0000
commita39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (patch)
tree823e881d54c149cde315bb140e46a8b781cdccb7 /src/compiler/nir/nir_lower_vec_to_movs.c
parentf694da80c75cb2a51d0af3b24d68aae9c53d61aa (diff)
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nir: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/nir/nir_lower_vec_to_movs.c')
-rw-r--r--src/compiler/nir/nir_lower_vec_to_movs.c310
1 files changed, 310 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_vec_to_movs.c b/src/compiler/nir/nir_lower_vec_to_movs.c
new file mode 100644
index 0000000..06d6279
--- /dev/null
+++ b/src/compiler/nir/nir_lower_vec_to_movs.c
@@ -0,0 +1,310 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jason Ekstrand (jason@jlekstrand.net)
+ *
+ */
+
+#include "nir.h"
+
+/*
+ * Implements a simple pass that lowers vecN instructions to a series of
+ * moves with partial writes.
+ */
+
+struct vec_to_movs_state {
+ nir_function_impl *impl;
+ bool progress;
+};
+
+static bool
+src_matches_dest_reg(nir_dest *dest, nir_src *src)
+{
+ if (dest->is_ssa || src->is_ssa)
+ return false;
+
+ return (dest->reg.reg == src->reg.reg &&
+ dest->reg.base_offset == src->reg.base_offset &&
+ !dest->reg.indirect &&
+ !src->reg.indirect);
+}
+
+/**
+ * For a given starting writemask channel and corresponding source index in
+ * the vec instruction, insert a MOV to the vec instruction's dest of all the
+ * writemask channels that get read from the same src reg.
+ *
+ * Returns the writemask of our MOV, so the parent loop calling this knows
+ * which ones have been processed.
+ */
+static unsigned
+insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
+{
+ assert(start_idx < nir_op_infos[vec->op].num_inputs);
+
+ nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
+ nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
+ nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
+
+ mov->dest.write_mask = (1u << start_idx);
+ mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
+ mov->src[0].negate = vec->src[start_idx].negate;
+ mov->src[0].abs = vec->src[start_idx].abs;
+
+ for (unsigned i = start_idx + 1; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src) &&
+ vec->src[i].negate == vec->src[start_idx].negate &&
+ vec->src[i].abs == vec->src[start_idx].abs) {
+ mov->dest.write_mask |= (1 << i);
+ mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
+ }
+ }
+
+ /* In some situations (if the vecN is involved in a phi-web), we can end
+ * up with a mov from a register to itself. Some of those channels may end
+ * up doing nothing and there's no reason to have them as part of the mov.
+ */
+ if (src_matches_dest_reg(&mov->dest.dest, &mov->src[0].src) &&
+ !mov->src[0].abs && !mov->src[0].negate) {
+ for (unsigned i = 0; i < 4; i++) {
+ if (mov->src[0].swizzle[i] == i) {
+ mov->dest.write_mask &= ~(1 << i);
+ }
+ }
+ }
+
+ /* Only emit the instruction if it actually does something */
+ if (mov->dest.write_mask) {
+ nir_instr_insert_before(&vec->instr, &mov->instr);
+ } else {
+ ralloc_free(mov);
+ }
+
+ return mov->dest.write_mask;
+}
+
+static bool
+has_replicated_dest(nir_alu_instr *alu)
+{
+ return alu->op == nir_op_fdot_replicated2 ||
+ alu->op == nir_op_fdot_replicated3 ||
+ alu->op == nir_op_fdot_replicated4 ||
+ alu->op == nir_op_fdph_replicated;
+}
+
+/* Attempts to coalesce the "move" from the given source of the vec to the
+ * destination of the instruction generating the value. If, for whatever
+ * reason, we cannot coalesce the mmove, it does nothing and returns 0. We
+ * can then call insert_mov as normal.
+ */
+static unsigned
+try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
+{
+ assert(start_idx < nir_op_infos[vec->op].num_inputs);
+
+ /* We will only even try if the source is SSA */
+ if (!vec->src[start_idx].src.is_ssa)
+ return 0;
+
+ assert(vec->src[start_idx].src.ssa);
+
+ /* If we are going to do a reswizzle, then the vecN operation must be the
+ * only use of the source value. We also can't have any source modifiers.
+ */
+ nir_foreach_use(vec->src[start_idx].src.ssa, src) {
+ if (src->parent_instr != &vec->instr)
+ return 0;
+
+ nir_alu_src *alu_src = exec_node_data(nir_alu_src, src, src);
+ if (alu_src->abs || alu_src->negate)
+ return 0;
+ }
+
+ if (!list_empty(&vec->src[start_idx].src.ssa->if_uses))
+ return 0;
+
+ if (vec->src[start_idx].src.ssa->parent_instr->type != nir_instr_type_alu)
+ return 0;
+
+ nir_alu_instr *src_alu =
+ nir_instr_as_alu(vec->src[start_idx].src.ssa->parent_instr);
+
+ if (has_replicated_dest(src_alu)) {
+ /* The fdot instruction is special: It replicates its result to all
+ * components. This means that we can always rewrite its destination
+ * and we don't need to swizzle anything.
+ */
+ } else {
+ /* We only care about being able to re-swizzle the instruction if it is
+ * something that we can reswizzle. It must be per-component. The one
+ * exception to this is the fdotN instructions which implicitly splat
+ * their result out to all channels.
+ */
+ if (nir_op_infos[src_alu->op].output_size != 0)
+ return 0;
+
+ /* If we are going to reswizzle the instruction, we can't have any
+ * non-per-component sources either.
+ */
+ for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
+ if (nir_op_infos[src_alu->op].input_sizes[j] != 0)
+ return 0;
+ }
+
+ /* Stash off all of the ALU instruction's swizzles. */
+ uint8_t swizzles[4][4];
+ for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
+ for (unsigned i = 0; i < 4; i++)
+ swizzles[j][i] = src_alu->src[j].swizzle[i];
+
+ unsigned write_mask = 0;
+ for (unsigned i = start_idx; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ if (!vec->src[i].src.is_ssa ||
+ vec->src[i].src.ssa != &src_alu->dest.dest.ssa)
+ continue;
+
+ /* At this point, the give vec source matchese up with the ALU
+ * instruction so we can re-swizzle that component to match.
+ */
+ write_mask |= 1 << i;
+ if (has_replicated_dest(src_alu)) {
+ /* Since the destination is a single replicated value, we don't need
+ * to do any reswizzling
+ */
+ } else {
+ for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
+ src_alu->src[j].swizzle[i] = swizzles[j][vec->src[i].swizzle[0]];
+ }
+
+ /* Clear the no longer needed vec source */
+ nir_instr_rewrite_src(&vec->instr, &vec->src[i].src, NIR_SRC_INIT);
+ }
+
+ nir_instr_rewrite_dest(&src_alu->instr, &src_alu->dest.dest, vec->dest.dest);
+ src_alu->dest.write_mask = write_mask;
+
+ return write_mask;
+}
+
+static bool
+lower_vec_to_movs_block(nir_block *block, void *void_state)
+{
+ struct vec_to_movs_state *state = void_state;
+ nir_function_impl *impl = state->impl;
+ nir_shader *shader = impl->function->shader;
+
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type != nir_instr_type_alu)
+ continue;
+
+ nir_alu_instr *vec = nir_instr_as_alu(instr);
+
+ switch (vec->op) {
+ case nir_op_vec2:
+ case nir_op_vec3:
+ case nir_op_vec4:
+ break;
+ default:
+ continue; /* The loop */
+ }
+
+ if (vec->dest.dest.is_ssa) {
+ /* Since we insert multiple MOVs, we have a register destination. */
+ nir_register *reg = nir_local_reg_create(impl);
+ reg->num_components = vec->dest.dest.ssa.num_components;
+
+ nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg));
+
+ nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest,
+ nir_dest_for_reg(reg));
+ }
+
+ unsigned finished_write_mask = 0;
+
+ /* First, emit a MOV for all the src channels that are in the
+ * destination reg, in case other values we're populating in the dest
+ * might overwrite them.
+ */
+ for (unsigned i = 0; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ if (src_matches_dest_reg(&vec->dest.dest, &vec->src[i].src)) {
+ finished_write_mask |= insert_mov(vec, i, shader);
+ break;
+ }
+ }
+
+ /* Now, emit MOVs for all the other src channels. */
+ for (unsigned i = 0; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ if (!(finished_write_mask & (1 << i)))
+ finished_write_mask |= try_coalesce(vec, i, shader);
+
+ if (!(finished_write_mask & (1 << i)))
+ finished_write_mask |= insert_mov(vec, i, shader);
+ }
+
+ nir_instr_remove(&vec->instr);
+ ralloc_free(vec);
+ state->progress = true;
+ }
+
+ return true;
+}
+
+static bool
+nir_lower_vec_to_movs_impl(nir_function_impl *impl)
+{
+ struct vec_to_movs_state state = { impl, false };
+
+ nir_foreach_block(impl, lower_vec_to_movs_block, &state);
+
+ if (state.progress) {
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+
+ return state.progress;
+}
+
+bool
+nir_lower_vec_to_movs(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(shader, function) {
+ if (function->impl)
+ progress = nir_lower_vec_to_movs_impl(function->impl) || progress;
+ }
+
+ return progress;
+}