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authorKenneth Graunke <kenneth@whitecape.org>2016-08-24 19:09:57 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-08-25 19:18:24 -0700
commit93bfa1d7a2e70a72a01c48a04c208845c22f9376 (patch)
treee15311ebb02be905f41d94d09afb5e5c1ac5ca65 /src/compiler/nir
parent8479b03c5826f32355775d865d99d69c829e65bb (diff)
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nir: Change nir_shader_get_entrypoint to return an impl.
Jason suggested adding an assert(function->impl) here. All callers of this function actually want ->impl, so I decided just to change the API. We also change the nir_lower_io_to_temporaries API here. All but one caller passed nir_shader_get_entrypoint(), and with the previous commit, it now uses a nir_function_impl internally. Folding this change in avoids the need to change it and change it back. v2: Fix one call I missed in ir3_compiler (caught by Eric). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir.h8
-rw-r--r--src/compiler/nir/nir_lower_bitmap.c7
-rw-r--r--src/compiler/nir/nir_lower_io_to_temporaries.c4
-rw-r--r--src/compiler/nir/nir_lower_passthrough_edgeflags.c4
4 files changed, 9 insertions, 14 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 1407b2d..d0dfb0d 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1902,7 +1902,7 @@ typedef struct nir_shader {
gl_shader_stage stage;
} nir_shader;
-static inline nir_function *
+static inline nir_function_impl *
nir_shader_get_entrypoint(nir_shader *shader)
{
assert(exec_list_length(&shader->functions) == 1);
@@ -1910,7 +1910,8 @@ nir_shader_get_entrypoint(nir_shader *shader)
nir_function *func = exec_node_data(nir_function, func_node, node);
assert(func->return_type == glsl_void_type());
assert(func->num_params == 0);
- return func;
+ assert(func->impl);
+ return func->impl;
}
#define nir_foreach_function(func, shader) \
@@ -2378,7 +2379,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_locals_to_regs(nir_shader *shader);
-void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
+void nir_lower_io_to_temporaries(nir_shader *shader,
+ nir_function_impl *entrypoint,
bool outputs, bool inputs);
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c
index e182579..bd5c30f 100644
--- a/src/compiler/nir/nir_lower_bitmap.c
+++ b/src/compiler/nir/nir_lower_bitmap.c
@@ -128,12 +128,7 @@ void
nir_lower_bitmap(nir_shader *shader,
const nir_lower_bitmap_options *options)
{
- nir_function *function;
-
assert(shader->stage == MESA_SHADER_FRAGMENT);
- function = nir_shader_get_entrypoint(shader);
-
- if (function->impl)
- lower_bitmap_impl(function->impl, options);
+ lower_bitmap_impl(nir_shader_get_entrypoint(shader), options);
}
diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c b/src/compiler/nir/nir_lower_io_to_temporaries.c
index 8cbf683..4f615d3 100644
--- a/src/compiler/nir/nir_lower_io_to_temporaries.c
+++ b/src/compiler/nir/nir_lower_io_to_temporaries.c
@@ -148,7 +148,7 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var)
}
void
-nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
+nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
bool outputs, bool inputs)
{
struct lower_io_state state;
@@ -157,7 +157,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
return;
state.shader = shader;
- state.entrypoint = entrypoint->impl;
+ state.entrypoint = entrypoint;
if (inputs)
exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
diff --git a/src/compiler/nir/nir_lower_passthrough_edgeflags.c b/src/compiler/nir/nir_lower_passthrough_edgeflags.c
index c570c8e..f34078c 100644
--- a/src/compiler/nir/nir_lower_passthrough_edgeflags.c
+++ b/src/compiler/nir/nir_lower_passthrough_edgeflags.c
@@ -52,7 +52,5 @@ lower_impl(nir_function_impl *impl)
void nir_lower_passthrough_edgeflags(nir_shader *shader)
{
- nir_function *function = nir_shader_get_entrypoint(shader);
- if (function->impl)
- lower_impl(function->impl);
+ lower_impl(nir_shader_get_entrypoint(shader));
}