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authorIan Romanick <ian.d.romanick@intel.com>2016-09-14 15:14:22 -0700
committerIan Romanick <ian.d.romanick@intel.com>2016-09-27 12:06:46 -0700
commitafd99734db400ad5c0357735f239d45436809b7e (patch)
treeb1196f1dcc1cedc3e55c38764aafdbdc3e2554b6 /src/compiler
parentbacdd9ef4c00d49cda4f704eadbbd871bb467735 (diff)
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glsl: Update function parameter documentation for do_common_optimization
max_unroll_iterations was moved into options a long, long time ago. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index b108afd..5f3474e 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2012,10 +2012,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
* of unused uniforms from being removed.
* The setting of this flag only matters if
* \c linked is \c true.
- * \param max_unroll_iterations Maximum number of loop iterations to be
- * unrolled. Setting to 0 disables loop
- * unrolling.
* \param options The driver's preferred shader options.
+ * \param native_integers Selects optimizations that depend on the
+ * implementations supporting integers
+ * natively (as opposed to supporting
+ * integers in floating point registers).
*/
bool
do_common_optimization(exec_list *ir, bool linked,