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authorEmil Velikov <emil.l.velikov@gmail.com>2015-02-28 16:35:22 +0000
committerEmil Velikov <emil.l.velikov@gmail.com>2015-03-05 14:45:53 +0000
commit7bd1693877e4de9aaf8f6776649fc48db54ec82b (patch)
treeb4752b18050a4287888e66c3f63e2d5fe7cd0b56 /src/egl/main/eglcontext.h
parent9385c592c68e7304cd9084fe17f27ec17319cdcf (diff)
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egl/main: replace INLINE with inline
Drop the custom keyword in favour of the C99 one. All the places using it now directly include c99_compat.h which should handle things on platforms which lack it. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/egl/main/eglcontext.h')
-rw-r--r--src/egl/main/eglcontext.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/egl/main/eglcontext.h b/src/egl/main/eglcontext.h
index 73badc5..5b574b5 100644
--- a/src/egl/main/eglcontext.h
+++ b/src/egl/main/eglcontext.h
@@ -31,6 +31,7 @@
#ifndef EGLCONTEXT_INCLUDED
#define EGLCONTEXT_INCLUDED
+#include "c99_compat.h"
#include "egltypedefs.h"
#include "egldisplay.h"
@@ -81,7 +82,7 @@ _eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read,
/**
* Increment reference count for the context.
*/
-static INLINE _EGLContext *
+static inline _EGLContext *
_eglGetContext(_EGLContext *ctx)
{
if (ctx)
@@ -93,7 +94,7 @@ _eglGetContext(_EGLContext *ctx)
/**
* Decrement reference count for the context.
*/
-static INLINE EGLBoolean
+static inline EGLBoolean
_eglPutContext(_EGLContext *ctx)
{
return (ctx) ? _eglPutResource(&ctx->Resource) : EGL_FALSE;
@@ -104,7 +105,7 @@ _eglPutContext(_EGLContext *ctx)
* Link a context to its display and return the handle of the link.
* The handle can be passed to client directly.
*/
-static INLINE EGLContext
+static inline EGLContext
_eglLinkContext(_EGLContext *ctx)
{
_eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
@@ -116,7 +117,7 @@ _eglLinkContext(_EGLContext *ctx)
* Unlink a linked context from its display.
* Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
*/
-static INLINE void
+static inline void
_eglUnlinkContext(_EGLContext *ctx)
{
_eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
@@ -127,7 +128,7 @@ _eglUnlinkContext(_EGLContext *ctx)
* Lookup a handle to find the linked context.
* Return NULL if the handle has no corresponding linked context.
*/
-static INLINE _EGLContext *
+static inline _EGLContext *
_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
{
_EGLContext *ctx = (_EGLContext *) context;
@@ -140,7 +141,7 @@ _eglLookupContext(EGLContext context, _EGLDisplay *dpy)
/**
* Return the handle of a linked context, or EGL_NO_CONTEXT.
*/
-static INLINE EGLContext
+static inline EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
_EGLResource *res = (_EGLResource *) ctx;