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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-04-16 15:28:17 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-06-23 14:28:09 -0700 |
commit | 6e255a3299c9ec5208cb5519b5da2edb0ce2972b (patch) | |
tree | 275ba11b5d2e9967d96e0d5b6fac1e484c38997a /src/egl | |
parent | 073294d3ef20d0dbeffcc38aff3d69eda624ee75 (diff) | |
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i965: Add compiler options to brw_compiler
This creates the options at screen cration time and then we just copy them
into the context at context creation time. We also move is_scalar to the
brw_compiler structure.
We also end up manually setting some values that the core would have set by
default for us. Fortunately, there are only two non-zero shader compiler
option defaults that we aren't overriding anyway so this isn't a big deal.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions