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author | Courtney Goeltzenleuchter <courtney@lunarg.com> | 2013-05-28 09:54:43 -0600 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2013-05-30 13:58:40 +0800 |
commit | 8b1c9de166129086ff73a3ed0378e3feb06dda15 (patch) | |
tree | ca6a777415663fd510678c5229573742df6eb310 /src/gallium/Automake.inc | |
parent | 98dfd59a0445666060c97b0dccaf0e9f030b547a (diff) | |
download | external_mesa3d-8b1c9de166129086ff73a3ed0378e3feb06dda15.zip external_mesa3d-8b1c9de166129086ff73a3ed0378e3feb06dda15.tar.gz external_mesa3d-8b1c9de166129086ff73a3ed0378e3feb06dda15.tar.bz2 |
ilo: simplify shader variant handling
Remove hash function on shader variants. Nature of variants limits them to a
small number and thus its more efficient to just do a memory compare of the
actual shader structures rather than compute and compare hashes.
Diffstat (limited to 'src/gallium/Automake.inc')
0 files changed, 0 insertions, 0 deletions