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authorAlexander von Gluck IV <kallisti5@unixzen.com>2013-10-01 21:03:48 +0000
committerAlexander von Gluck IV <kallisti5@unixzen.com>2013-10-04 18:20:09 -0500
commitc9f1217e1f2c309cfd8770940773f1f35582a795 (patch)
treec66197fd83c9a6edbeb2f570e3a9337ac2e4de16 /src/gallium/SConscript
parent1349766612709a4bc15eac0780178fb01e5d18bc (diff)
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haiku: Build Haiku's libGL from within Mesa
* This in essence means that Mesa would be taking control of Haiku's OpenGL kit. * This works by dispatching renderers from the OpenGL add-ons directory
Diffstat (limited to 'src/gallium/SConscript')
-rw-r--r--src/gallium/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/SConscript b/src/gallium/SConscript
index ca75f37..9a25cca 100644
--- a/src/gallium/SConscript
+++ b/src/gallium/SConscript
@@ -122,6 +122,7 @@ if not env['embedded']:
if env['platform'] == 'haiku':
SConscript([
'targets/haiku-softpipe/SConscript',
+ 'targets/libgl-haiku/SConscript',
])
if env['dri']: