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authorRoland Scheidegger <sroland@vmware.com>2013-02-27 19:07:18 +0100
committerRoland Scheidegger <sroland@vmware.com>2013-02-28 03:39:53 +0100
commit6b35c2b110be0d9ae6a292250fdcbab11a9190a5 (patch)
tree5141a7490ac67ee8df3542f8396b2ba4e6423ec7 /src/gallium/auxiliary/draw/draw_gs.c
parent0845d16976b41e0a151f96b900fb58a7f26d7774 (diff)
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softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Use a single sampler adapter instead of per-sampler-unit samplers, and just pass along texture unit and sampler unit in the calls. The reason is that for dx10-style sample opcodes pre-wired samplers including all the texture state aren't really feasible (and for sample_i/sviewinfo we don't even have samplers). Of course right now softpipe doesn't actually do anything more than just look up all its pre-wired per-texunit/per-samplerunit sampler as it did before so this doesn't really achieve much except one more function call, however this is now all softpipe's fault (fixing that in a way which doesn't suck is still an unsolved problem). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 5c55523..25c117b 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -465,7 +465,6 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
if (shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
- draw->gs.tgsi.num_samplers,
- draw->gs.tgsi.samplers);
+ draw->gs.tgsi.sampler);
}
}