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authorRoland Scheidegger <sroland@vmware.com>2012-11-12 20:08:19 +0100
committerRoland Scheidegger <sroland@vmware.com>2012-11-12 21:02:59 +0100
commit8257bb963f0b21c0c35da479707b5cacbc1c2824 (patch)
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llvmpipe: always allocate whole miptrees not individual levels
This is preparation work for using mip level offsets + base_ptr for texture sampling instead of per-mip pointers. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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