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authorZack Rusin <zackr@vmware.com>2010-02-22 22:02:58 -0500
committerZack Rusin <zackr@vmware.com>2010-02-22 22:02:58 -0500
commitc5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (patch)
treef36680fba5d44945075e4b6f7d4269154b3c1e7d /src/gallium/auxiliary/draw/draw_llvm.h
parent902ccfcb40f21e1a5fca2f1bec1cbbabb053d8cf (diff)
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gallium/draw: initial code to properly support llvm in the draw module
code generate big chunks of the vertex pipeline in order to speed up software vertex processing.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
new file mode 100644
index 0000000..0a1845f
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_llvm.h
@@ -0,0 +1,154 @@
+#ifndef DRAW_LLVM_H
+#define DRAW_LLVM_H
+
+#include "draw/draw_private.h"
+
+#include "pipe/p_context.h"
+
+#include <llvm-c/Core.h>
+#include <llvm-c/Analysis.h>
+#include <llvm-c/Target.h>
+#include <llvm-c/ExecutionEngine.h>
+
+struct draw_jit_texture
+{
+ uint32_t width;
+ uint32_t height;
+ uint32_t stride;
+ const void *data;
+};
+
+enum {
+ DRAW_JIT_TEXTURE_WIDTH = 0,
+ DRAW_JIT_TEXTURE_HEIGHT,
+ DRAW_JIT_TEXTURE_STRIDE,
+ DRAW_JIT_TEXTURE_DATA
+};
+
+enum {
+ DRAW_JIT_VERTEX_VERTEX_ID = 0,
+ DRAW_JIT_VERTEX_CLIP,
+ DRAW_JIT_VERTEX_DATA
+};
+
+/**
+ * This structure is passed directly to the generated vertex shader.
+ *
+ * It contains the derived state.
+ *
+ * Changes here must be reflected in the draw_jit_context_* macros.
+ * Changes to the ordering should be avoided.
+ *
+ * Only use types with a clear size and padding here, in particular prefer the
+ * stdint.h types to the basic integer types.
+ */
+struct draw_jit_context
+{
+ const float *vs_constants;
+ const float *gs_constants;
+
+
+ struct draw_jit_texture textures[PIPE_MAX_SAMPLERS];
+};
+
+
+#define draw_jit_context_vs_constants(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 0, "vs_constants")
+
+#define draw_jit_context_gs_constants(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 1, "gs_constants")
+
+#define DRAW_JIT_CONTEXT_TEXTURES_INDEX 2
+
+#define draw_jit_context_textures(_builder, _ptr) \
+ lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CONTEXT_TEXTURES_INDEX, "textures")
+
+/* we are construction a function of the form:
+
+struct vertex_header {
+ uint32 vertex_id;
+
+ float clip[4];
+ float data[][4];
+};
+
+struct draw_jit_context
+{
+ const float *vs_constants;
+ const float *gs_constants;
+
+ struct draw_jit_texture textures[PIPE_MAX_SAMPLERS];
+ const void *vbuffers;
+};
+
+void
+draw_shader(struct draw_jit_context *context,
+ struct vertex_header *io,
+ unsigned start,
+ unsigned count,
+ unsigned stride)
+{
+ // do a fetch and a run vertex shader
+ for (int i = 0; i < count; ++i) {
+ struct vertex_header *header = &io[i];
+ header->vertex_id = 0xffff;
+ // follows code-genarted fetch/translate section
+ // for each vertex_element ...
+ codegened_translate(header->data[num_element],
+ context->vertex_elements[num_element],
+ context->vertex_buffers,
+ context->vbuffers);
+
+ codegened_vertex_shader(header->data, context->vs_constants);
+ }
+
+ for (int i = 0; i < count; i += context->primitive_size) {
+ struct vertex_header *prim[MAX_PRIMITIVE_SIZE];
+ for (int j = 0; j < context->primitive_size; ++j) {
+ header[j] = &io[i + j];
+ }
+ codegened_geometry_shader(prim, gs_constants);
+ }
+}
+*/
+
+typedef void
+(*draw_jit_vert_func)(struct draw_jit_context *context,
+ struct vertex_header *io,
+ unsigned start,
+ unsigned count,
+ unsigned stride);
+
+struct draw_llvm {
+ struct draw_context *draw;
+
+ struct draw_jit_context jit_context;
+
+ draw_jit_vert_func jit_func;
+
+ LLVMModuleRef module;
+ LLVMExecutionEngineRef engine;
+ LLVMModuleProviderRef provider;
+ LLVMTargetDataRef target;
+ LLVMPassManagerRef pass;
+
+ LLVMTypeRef context_ptr_type;
+ LLVMTypeRef vertex_header_ptr_type;
+};
+
+
+struct draw_llvm *
+draw_llvm_create(struct draw_context *draw);
+
+void
+draw_llvm_destroy(struct draw_llvm *llvm);
+
+void
+draw_llvm_prepare(struct draw_llvm *llvm);
+
+/* generates the draw jit function */
+void
+draw_llvm_generate(struct draw_llvm *llvm);
+
+
+#endif