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authorZack Rusin <zackr@vmware.com>2013-02-18 04:00:19 -0800
committerZack Rusin <zackr@vmware.com>2013-03-27 03:53:02 -0700
commite96f4e3b853ff5fe4d927c69695c0b5f1966d448 (patch)
tree0ec9030bb93df2046f73afed5bcb999ca8af5e68 /src/gallium/auxiliary/draw/draw_llvm.h
parentedcebe665d1204269f5961079a63c5f632cf3f07 (diff)
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gallium/llvm: implement geometry shaders in the llvm paths
This commits implements code generation of the geometry shaders in the SOA paths. All the code is there but bugs are likely present. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.h161
1 files changed, 159 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
index c03c69e..fc0d2bd 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.h
+++ b/src/gallium/auxiliary/draw/draw_llvm.h
@@ -31,6 +31,8 @@
#include "draw/draw_private.h"
#include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
+
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_limits.h"
@@ -40,6 +42,7 @@
struct draw_llvm;
struct llvm_vertex_shader;
+struct llvm_geometry_shader;
struct draw_jit_texture
{
@@ -166,6 +169,61 @@ struct draw_jit_context
lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
+/**
+ * This structure is passed directly to the generated geometry shader.
+ *
+ * It contains the derived state.
+ *
+ * Changes here must be reflected in the draw_gs_jit_context_* macros.
+ * Changes to the ordering should be avoided.
+ *
+ * Only use types with a clear size and padding here, in particular prefer the
+ * stdint.h types to the basic integer types.
+ */
+struct draw_gs_jit_context
+{
+ const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+ float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
+ float *viewport;
+
+ int **prim_lengths;
+ int *emitted_vertices;
+ int *emitted_prims;
+
+ struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
+};
+
+
+#define draw_gs_jit_context_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, 0, "constants")
+
+#define draw_gs_jit_context_planes(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, 1, "planes")
+
+#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, 2, "viewport")
+
+#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, 3, "prim_lengths")
+
+#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, 4, "emitted_vertices")
+
+#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, 5, "emitted_prims")
+
+#define DRAW_GS_JIT_CTX_TEXTURES 6
+#define DRAW_GS_JIT_CTX_SAMPLERS 7
+
+#define draw_gs_jit_context_textures(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
+
+#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
+
+
+
typedef int
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
@@ -187,6 +245,14 @@ typedef int
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
+
+typedef int
+(*draw_gs_jit_func)(struct draw_gs_jit_context *context,
+ float inputs[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
+ struct vertex_header *output,
+ unsigned num_prims,
+ unsigned instance_id);
+
struct draw_llvm_variant_key
{
unsigned nr_vertex_elements:8;
@@ -199,13 +265,13 @@ struct draw_llvm_variant_key
unsigned clip_halfz:1;
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
+ unsigned has_gs:1;
/*
* it is important there are no holes in this struct
* (and all padding gets zeroed).
*/
- unsigned pad1:1;
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
- unsigned pad2:32-PIPE_MAX_CLIP_PLANES;
+ unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
/* Variable number of vertex elements:
*/
@@ -216,11 +282,23 @@ struct draw_llvm_variant_key
/* struct draw_sampler_static_state sampler; */
};
+struct draw_gs_llvm_variant_key
+{
+ unsigned nr_samplers:8;
+ unsigned nr_sampler_views:8;
+
+ struct draw_sampler_static_state samplers[1];
+};
+
#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_llvm_variant_key) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state) + \
(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
+#define DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE \
+ (sizeof(struct draw_gs_llvm_variant_key) + \
+ PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
+
static INLINE size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
@@ -232,6 +310,14 @@ draw_llvm_variant_key_size(unsigned nr_vertex_elements,
}
+static INLINE size_t
+draw_gs_llvm_variant_key_size(unsigned nr_samplers)
+{
+ return (sizeof(struct draw_gs_llvm_variant_key) +
+ (nr_samplers - 1) * sizeof(struct draw_sampler_static_state));
+}
+
+
static INLINE struct draw_sampler_static_state *
draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
{
@@ -246,6 +332,13 @@ struct draw_llvm_variant_list_item
struct draw_llvm_variant_list_item *next, *prev;
};
+struct draw_gs_llvm_variant_list_item
+{
+ struct draw_gs_llvm_variant *base;
+ struct draw_gs_llvm_variant_list_item *next, *prev;
+};
+
+
struct draw_llvm_variant
{
struct gallivm_state *gallivm;
@@ -271,6 +364,32 @@ struct draw_llvm_variant
struct draw_llvm_variant_key key;
};
+
+struct draw_gs_llvm_variant
+{
+ struct gallivm_state *gallivm;
+
+ /* LLVM JIT builder types */
+ LLVMTypeRef context_ptr_type;
+ LLVMTypeRef vertex_header_ptr_type;
+ LLVMTypeRef input_array_type;
+
+ LLVMValueRef context_ptr;
+ LLVMValueRef io_ptr;
+ LLVMValueRef num_prims;
+ LLVMValueRef function;
+ draw_gs_jit_func jit_func;
+
+ struct llvm_geometry_shader *shader;
+
+ struct draw_llvm *llvm;
+ struct draw_gs_llvm_variant_list_item list_item_global;
+ struct draw_gs_llvm_variant_list_item list_item_local;
+
+ /* key is variable-sized, must be last */
+ struct draw_gs_llvm_variant_key key;
+};
+
struct llvm_vertex_shader {
struct draw_vertex_shader base;
@@ -280,13 +399,27 @@ struct llvm_vertex_shader {
unsigned variants_cached;
};
+struct llvm_geometry_shader {
+ struct draw_geometry_shader base;
+
+ unsigned variant_key_size;
+ struct draw_gs_llvm_variant_list_item variants;
+ unsigned variants_created;
+ unsigned variants_cached;
+};
+
+
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
+ struct draw_gs_jit_context gs_jit_context;
struct draw_llvm_variant_list_item vs_variants_list;
int nr_variants;
+
+ struct draw_gs_llvm_variant_list_item gs_variants_list;
+ int nr_gs_variants;
};
@@ -296,6 +429,14 @@ llvm_vertex_shader(struct draw_vertex_shader *vs)
return (struct llvm_vertex_shader *)vs;
}
+static INLINE struct llvm_geometry_shader *
+llvm_geometry_shader(struct draw_geometry_shader *gs)
+{
+ return (struct llvm_geometry_shader *)gs;
+}
+
+
+
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
@@ -317,6 +458,21 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
void
draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key);
+
+struct draw_gs_llvm_variant *
+draw_gs_llvm_create_variant(struct draw_llvm *llvm,
+ unsigned num_vertex_header_attribs,
+ const struct draw_gs_llvm_variant_key *key);
+
+void
+draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant);
+
+struct draw_gs_llvm_variant_key *
+draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
+
+void
+draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key);
+
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
LLVMValueRef context_ptr);
@@ -326,6 +482,7 @@ draw_llvm_set_sampler_state(struct draw_context *draw);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
+ unsigned shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,