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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2014-11-25 12:23:10 +0100
committerIago Toral Quiroga <itoral@igalia.com>2014-12-09 11:40:00 +0100
commit426a50e2089b12d33f5c075aa5622f64076914a3 (patch)
tree85689833a1d60f62f477f4ddf16c464455dfe9e4 /src/gallium/auxiliary/draw/draw_vs.c
parente1ed4f2532b4e9bafb5663cccbe28033c49b2e77 (diff)
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glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier", Only variables output from a shader can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs can be declared as invariant, an invariant output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. This patch fixes the following dEQP tests: dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input No piglit regressions observed. v2: - Add spec content in the code Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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