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author | Zack Rusin <zackr@vmware.com> | 2010-02-08 18:05:22 -0500 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-02-08 18:22:11 -0500 |
commit | c61bf363937f40624a5632745630d4f2b9907082 (patch) | |
tree | bb2388269117d6783400e17957ff8b0a68dfb5b5 /src/gallium/auxiliary/draw/draw_vs_llvm.c | |
parent | 74d23546c79fe8c8d87588fa423040e3b19a8fc6 (diff) | |
download | external_mesa3d-c61bf363937f40624a5632745630d4f2b9907082.zip external_mesa3d-c61bf363937f40624a5632745630d4f2b9907082.tar.gz external_mesa3d-c61bf363937f40624a5632745630d4f2b9907082.tar.bz2 |
llvmpipe: export the tgsi translation code to a common layer
the llvmpipe tgsi translation is a lot more complete than what was in
gallivm so replacing the latter with the former. this is needed since
the draw llvm paths will use the same code. effectively the proven
llvmpipe code becomes gallivm.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_llvm.c | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index fd9166f..5f7a645 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -42,11 +42,8 @@ #ifdef MESA_LLVM -#include "gallivm/gallivm.h" - struct draw_llvm_vertex_shader { struct draw_vertex_shader base; - struct gallivm_prog *llvm_prog; struct tgsi_exec_machine *machine; }; @@ -58,8 +55,6 @@ vs_llvm_prepare( struct draw_vertex_shader *base, } - - static void vs_llvm_run_linear( struct draw_vertex_shader *base, const float (*input)[4], @@ -71,11 +66,6 @@ vs_llvm_run_linear( struct draw_vertex_shader *base, { struct draw_llvm_vertex_shader *shader = (struct draw_llvm_vertex_shader *)base; - - gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine, - input, base->info.num_inputs, output, base->info.num_outputs, - (const float (*)[4])constants[0], - count, input_stride, output_stride); } @@ -122,27 +112,6 @@ draw_create_vs_llvm(struct draw_context *draw, vs->base.delete = vs_llvm_delete; vs->machine = draw->vs.machine; - { - struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS); - gallivm_ir_set_layout(ir, GALLIVM_SOA); - gallivm_ir_set_components(ir, 4); - gallivm_ir_fill_from_tgsi(ir, vs->base.state.tokens); - vs->llvm_prog = gallivm_ir_compile(ir); - gallivm_ir_delete(ir); - } - - draw->vs.engine = gallivm_global_cpu_engine(); - - /* XXX: Why are there two versions of this? Shouldn't creating the - * engine be a separate operation to compiling a shader? - */ - if (!draw->vs.engine) { - draw->vs.engine = gallivm_cpu_engine_create(vs->llvm_prog); - } - else { - gallivm_cpu_jit_compile(draw->vs.engine, vs->llvm_prog); - } - return &vs->base; } |