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author | Dave Airlie <airlied@redhat.com> | 2016-04-26 10:45:00 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2016-04-26 13:05:32 +1000 |
commit | e3e6859381df15fe17a4bd2b93906f69a3657dd4 (patch) | |
tree | 2795f2332fa378874cdca44edaa439711786145b /src/gallium/auxiliary/draw | |
parent | a6aae0c24d83675ecaaf0c6d1d8f05ad9175a9fe (diff) | |
download | external_mesa3d-e3e6859381df15fe17a4bd2b93906f69a3657dd4.zip external_mesa3d-e3e6859381df15fe17a4bd2b93906f69a3657dd4.tar.gz external_mesa3d-e3e6859381df15fe17a4bd2b93906f69a3657dd4.tar.bz2 |
tgsi: pass a shader type to the machine create and clean up.
There was definitely bugs here mixing up the PIPE_ and TGSI_ defines,
hopefully they didn't cause any problems, since mostly it was special
cases for GEOMETRY.
This clarifies at shader machine create what type of shader this
machine will execute. This is needed also for compute shaders where
we don't want to allocate inputs/outputs.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index ef217fa..ca03238 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -692,7 +692,7 @@ boolean draw_gs_init( struct draw_context *draw ) { if (!draw->llvm) { - draw->gs.tgsi.machine = tgsi_exec_machine_create(); + draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY); if (!draw->gs.tgsi.machine) return FALSE; diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index 438c9a6..5b42b69 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -154,7 +154,7 @@ draw_vs_init( struct draw_context *draw ) draw->dump_vs = debug_get_option_gallium_dump_vs(); if (!draw->llvm) { - draw->vs.tgsi.machine = tgsi_exec_machine_create(); + draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX); if (!draw->vs.tgsi.machine) return FALSE; } |