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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-28 13:46:44 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-07-02 01:01:30 -0700 |
commit | 15ca0ca1b6779bcf2d2603153035d3f971c24666 (patch) | |
tree | a6e21e4d70ea4b89ec71747f542a680d0abfa077 /src/gallium/auxiliary/gallivm/lp_bld_arit_overflow.c | |
parent | 4c859901cebf04b37d8d458d58fc5ac0e24b4471 (diff) | |
download | external_mesa3d-15ca0ca1b6779bcf2d2603153035d3f971c24666.zip external_mesa3d-15ca0ca1b6779bcf2d2603153035d3f971c24666.tar.gz external_mesa3d-15ca0ca1b6779bcf2d2603153035d3f971c24666.tar.bz2 |
glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
This patch adds texture() for isamplerCubeArray and usamplerCubeArray,
which were entirely missing.
It also makes texture() with a LOD bias fragment shader specific. The
main GLSL specification explicitly says that texturing with LOD bias
should not be allowed for vertex shaders.
Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert.
which tries to use bias in a vertex shader. Currently, it expects this
to pass (so this patch regresses the test), but I've sent a patch to
reverse the expected behavior (so this patch would fix the updated test):
http://lists.freedesktop.org/archives/piglit/2013-June/006123.html
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_arit_overflow.c')
0 files changed, 0 insertions, 0 deletions