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authorRoland Scheidegger <sroland@vmware.com>2014-11-18 15:22:29 +0100
committerRoland Scheidegger <sroland@vmware.com>2014-11-18 15:26:59 +0100
commit74f505fa73eda0c9b5b1984bebb44cedac8e8794 (patch)
treef85c9c2403c74ae006e0744e65145ae1e6ff081f /src/gallium/auxiliary/gallivm/lp_bld_format.h
parent3958378abb31164443f888f09f644100d5c34dae (diff)
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gallivm: fix alignment issue for vertex data fetch
We cannot guarantee that vertex buffers have the necessary alignment for fetching all AoS members at once (for instance 4x32bit XYZW data). We can however guarantee that for textures. This did not cause errors for older llvm versions but it now matters and will cause segfaults if the data happens to not be aligned. Thus we need to set alignment manually. (Note that we can't actually really guarantee data to be even element aligned due to offsets in vertex buffers being bytes and OpenGL allowing this, but it does not matter for x86 as alignment is only required for sse vectors - not sure what happens on other archs, however.) This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85467.
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_format.h')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_format.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_format.h b/src/gallium/auxiliary/gallivm/lp_bld_format.h
index 1177fb2..969f1f6 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_format.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_format.h
@@ -62,6 +62,7 @@ LLVMValueRef
lp_build_fetch_rgba_aos(struct gallivm_state *gallivm,
const struct util_format_description *format_desc,
struct lp_type type,
+ boolean aligned,
LLVMValueRef base_ptr,
LLVMValueRef offset,
LLVMValueRef i,