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authorEric Anholt <eric@anholt.net>2014-09-30 13:07:23 -0700
committerEric Anholt <eric@anholt.net>2014-10-08 17:42:59 +0200
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gallium: Copy fd_lowering.[ch] to tgsi_lowering.[ch] for code sharing.
Lots of drivers need to transform the weird instructions in TGSI into reasonable scalar ops, and this code can make those translations canonical. Acked-by: Rob Clark <robclark@freedesktop.org>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_lowering.h')
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+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#ifndef FREEDRENO_LOWERING_H_
+#define FREEDRENO_LOWERING_H_
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_scan.h"
+
+struct fd_lowering_config {
+ /* For fragment shaders, generate a shader that emulates two
+ * sided color by inserting a BGCOLOR input for each COLOR
+ * input, and insert a CMP instruction to select the correct
+ * color to use based on the TGSI_SEMANTIC_FACE input.
+ *
+ * Note that drivers which use this to emulate two sided color
+ * will:
+ * a) need to generate (on demand) alternate shaders to use
+ * depending on the rasterizer state (ie. whether two
+ * sided shading enabled)
+ * b) expect to see the BGCOLOR semantic name in fragment
+ * shaders. During linkage, the driver should simply
+ * map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the
+ * same was as linking other outs/ins).
+ */
+ unsigned color_two_side : 1;
+
+ /* TODO support for alpha_to_one as well?? */
+
+ /* Individual OPC lowerings, if lower_<opc> is TRUE then
+ * enable lowering of TGSI_OPCODE_<opc>
+ */
+ unsigned lower_DST : 1;
+ unsigned lower_XPD : 1;
+ unsigned lower_SCS : 1;
+ unsigned lower_LRP : 1;
+ unsigned lower_FRC : 1;
+ unsigned lower_POW : 1;
+ unsigned lower_LIT : 1;
+ unsigned lower_EXP : 1;
+ unsigned lower_LOG : 1;
+ unsigned lower_DP4 : 1;
+ unsigned lower_DP3 : 1;
+ unsigned lower_DPH : 1;
+ unsigned lower_DP2 : 1;
+ unsigned lower_DP2A : 1;
+
+ /* To emulate certain texture wrap modes, this can be used
+ * to saturate the specified tex coord to [0.0, 1.0]. The
+ * bits are according to sampler #, ie. if, for example:
+ *
+ * (conf->saturate_s & (1 << n))
+ *
+ * is true, then the s coord for sampler n is saturated.
+ */
+ unsigned saturate_s, saturate_t, saturate_r;
+};
+
+const struct tgsi_token * fd_transform_lowering(
+ const struct fd_lowering_config *config,
+ const struct tgsi_token *tokens,
+ struct tgsi_shader_info *info);
+
+#endif /* FREEDRENO_LOWERING_H_ */