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author | Zack Rusin <zackr@vmware.com> | 2013-03-26 17:53:27 -0700 |
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committer | Zack Rusin <zackr@vmware.com> | 2013-03-27 03:53:02 -0700 |
commit | d066133a7637864bde46b8118778c526826583a6 (patch) | |
tree | 96853c80ffec9a82804935c18ccd80df42d0af9e /src/gallium/auxiliary | |
parent | 186a6bffdd5792c78dab0be8f986c8c1b0a83db3 (diff) | |
download | external_mesa3d-d066133a7637864bde46b8118778c526826583a6.zip external_mesa3d-d066133a7637864bde46b8118778c526826583a6.tar.gz external_mesa3d-d066133a7637864bde46b8118778c526826583a6.tar.bz2 |
llvmpipe/draw: Fix texture sampling in geometry shaders
We weren't correctly propagating the samplers and sampler views
when they were related to geometry shaders.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm.c | 90 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm.h | 52 |
3 files changed, 84 insertions, 62 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index d64b82b..ceb74df 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -792,8 +792,8 @@ draw_set_samplers(struct draw_context *draw, draw->num_samplers[shader_stage] = num; #ifdef HAVE_LLVM - if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX) - draw_llvm_set_sampler_state(draw); + if (draw->llvm) + draw_llvm_set_sampler_state(draw, shader_stage); #endif } diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c index 9ab3a9f..3ce48d8 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.c +++ b/src/gallium/auxiliary/draw/draw_llvm.c @@ -241,7 +241,7 @@ create_gs_jit_context_type(struct gallivm_state *gallivm, LLVMTargetDataRef target = gallivm->target; LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); LLVMTypeRef int_type = LLVMInt32TypeInContext(gallivm->context); - LLVMTypeRef elem_types[8]; + LLVMTypeRef elem_types[DRAW_GS_JIT_CTX_NUM_FIELDS]; LLVMTypeRef context_type; elem_types[0] = LLVMArrayType(LLVMPointerType(float_type, 0), /* constants */ @@ -249,17 +249,17 @@ create_gs_jit_context_type(struct gallivm_state *gallivm, elem_types[1] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4), DRAW_TOTAL_CLIP_PLANES), 0); elem_types[2] = LLVMPointerType(float_type, 0); /* viewport */ - - elem_types[3] = LLVMPointerType(LLVMPointerType(int_type, 0), 0); - elem_types[4] = LLVMPointerType(LLVMVectorType(int_type, - vector_length), 0); - elem_types[5] = LLVMPointerType(LLVMVectorType(int_type, - vector_length), 0); - elem_types[6] = LLVMArrayType(texture_type, + elem_types[3] = LLVMArrayType(texture_type, PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */ - elem_types[7] = LLVMArrayType(sampler_type, + elem_types[4] = LLVMArrayType(sampler_type, PIPE_MAX_SAMPLERS); /* samplers */ + + elem_types[5] = LLVMPointerType(LLVMPointerType(int_type, 0), 0); + elem_types[6] = LLVMPointerType(LLVMVectorType(int_type, + vector_length), 0); + elem_types[7] = LLVMPointerType(LLVMVectorType(int_type, + vector_length), 0); context_type = LLVMStructTypeInContext(gallivm->context, elem_types, Elements(elem_types), 0); @@ -270,23 +270,26 @@ create_gs_jit_context_type(struct gallivm_state *gallivm, #endif LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, constants, - target, context_type, 0); + target, context_type, DRAW_GS_JIT_CTX_CONSTANTS); LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, planes, - target, context_type, 1); + target, context_type, DRAW_GS_JIT_CTX_PLANES); LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, viewport, - target, context_type, 2); - LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, prim_lengths, - target, context_type, 3); - LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices, - target, context_type, 4); - LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims, - target, context_type, 5); + target, context_type, DRAW_GS_JIT_CTX_VIEWPORT); LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, textures, target, context_type, DRAW_GS_JIT_CTX_TEXTURES); LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, samplers, target, context_type, DRAW_GS_JIT_CTX_SAMPLERS); + LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, prim_lengths, + target, context_type, + DRAW_GS_JIT_CTX_PRIM_LENGTHS); + LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices, + target, context_type, + DRAW_GS_JIT_CTX_EMITTED_VERTICES); + LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims, + target, context_type, + DRAW_GS_JIT_CTX_EMITTED_PRIMS); LP_CHECK_STRUCT_SIZE(struct draw_gs_jit_context, target, context_type); @@ -1721,33 +1724,36 @@ draw_llvm_set_mapped_texture(struct draw_context *draw, void -draw_llvm_set_sampler_state(struct draw_context *draw) +draw_llvm_set_sampler_state(struct draw_context *draw, + unsigned shader_type) { unsigned i; - for (i = 0; i < draw->num_samplers[PIPE_SHADER_VERTEX]; i++) { - struct draw_jit_sampler *jit_sam = &draw->llvm->jit_context.samplers[i]; - - if (draw->samplers[i]) { - const struct pipe_sampler_state *s - = draw->samplers[PIPE_SHADER_VERTEX][i]; - jit_sam->min_lod = s->min_lod; - jit_sam->max_lod = s->max_lod; - jit_sam->lod_bias = s->lod_bias; - COPY_4V(jit_sam->border_color, s->border_color.f); + if (shader_type == PIPE_SHADER_VERTEX) { + for (i = 0; i < draw->num_samplers[PIPE_SHADER_VERTEX]; i++) { + struct draw_jit_sampler *jit_sam = &draw->llvm->jit_context.samplers[i]; + + if (draw->samplers[i]) { + const struct pipe_sampler_state *s + = draw->samplers[PIPE_SHADER_VERTEX][i]; + jit_sam->min_lod = s->min_lod; + jit_sam->max_lod = s->max_lod; + jit_sam->lod_bias = s->lod_bias; + COPY_4V(jit_sam->border_color, s->border_color.f); + } } - } - - for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) { - struct draw_jit_sampler *jit_sam = &draw->llvm->gs_jit_context.samplers[i]; - - if (draw->samplers[i]) { - const struct pipe_sampler_state *s - = draw->samplers[PIPE_SHADER_GEOMETRY][i]; - jit_sam->min_lod = s->min_lod; - jit_sam->max_lod = s->max_lod; - jit_sam->lod_bias = s->lod_bias; - COPY_4V(jit_sam->border_color, s->border_color.f); + } else if (shader_type == PIPE_SHADER_GEOMETRY) { + for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) { + struct draw_jit_sampler *jit_sam = &draw->llvm->gs_jit_context.samplers[i]; + + if (draw->samplers[i]) { + const struct pipe_sampler_state *s + = draw->samplers[PIPE_SHADER_GEOMETRY][i]; + jit_sam->min_lod = s->min_lod; + jit_sam->max_lod = s->max_lod; + jit_sam->lod_bias = s->lod_bias; + COPY_4V(jit_sam->border_color, s->border_color.f); + } } } } @@ -1951,6 +1957,8 @@ draw_gs_llvm_generate(struct draw_llvm *llvm, &llvm->draw->gs.geometry_shader->info, &gs_iface); + sampler->destroy(sampler); + lp_build_mask_end(&mask); LLVMBuildRet(builder, lp_build_zero(gallivm, lp_type_uint(32))); diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h index fc0d2bd..84ee601 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.h +++ b/src/gallium/auxiliary/draw/draw_llvm.h @@ -186,35 +186,40 @@ struct draw_gs_jit_context float (*planes) [DRAW_TOTAL_CLIP_PLANES][4]; float *viewport; + /* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and + * DRAW_JIT_CTX_SAMPLERS positions in the struct */ + struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS]; + int **prim_lengths; int *emitted_vertices; int *emitted_prims; - - struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; - struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS]; }; +enum { + DRAW_GS_JIT_CTX_CONSTANTS = 0, + DRAW_GS_JIT_CTX_PLANES = 1, + DRAW_GS_JIT_CTX_VIEWPORT = 2, + /* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES + * and DRAW_JIT_CTX_SAMPLERS, because they both need + * to be at exactly the same locations as they are in the + * VS ctx structure for sampling to work. */ + DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES, + DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS, + DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5, + DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6, + DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7, + DRAW_GS_JIT_CTX_NUM_FIELDS = 8 +}; #define draw_gs_jit_context_constants(_gallivm, _ptr) \ - lp_build_struct_get_ptr(_gallivm, _ptr, 0, "constants") + lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants") #define draw_gs_jit_context_planes(_gallivm, _ptr) \ - lp_build_struct_get(_gallivm, _ptr, 1, "planes") + lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes") #define draw_gs_jit_context_viewport(_gallivm, _ptr) \ - lp_build_struct_get(_gallivm, _ptr, 2, "viewport") - -#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \ - lp_build_struct_get(_gallivm, _ptr, 3, "prim_lengths") - -#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \ - lp_build_struct_get(_gallivm, _ptr, 4, "emitted_vertices") - -#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \ - lp_build_struct_get(_gallivm, _ptr, 5, "emitted_prims") - -#define DRAW_GS_JIT_CTX_TEXTURES 6 -#define DRAW_GS_JIT_CTX_SAMPLERS 7 + lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport") #define draw_gs_jit_context_textures(_gallivm, _ptr) \ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures") @@ -222,6 +227,15 @@ struct draw_gs_jit_context #define draw_gs_jit_context_samplers(_gallivm, _ptr) \ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers") +#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths") + +#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices") + +#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims") + typedef int @@ -478,7 +492,7 @@ draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_stat LLVMValueRef context_ptr); void -draw_llvm_set_sampler_state(struct draw_context *draw); +draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage); void draw_llvm_set_mapped_texture(struct draw_context *draw, |