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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-01-15 07:28:18 +0100 |
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committer | Michal Krol <michal@vmware.com> | 2010-01-15 07:30:17 +0100 |
commit | f7748d72b46465d807cf4209892d73af62485738 (patch) | |
tree | f9c166eda2c4749e5f40ac22845eb6fb8186d913 /src/gallium/auxiliary | |
parent | 877cadb65512a93f3ccf2f25bbc2f7565d75050f (diff) | |
download | external_mesa3d-f7748d72b46465d807cf4209892d73af62485738.zip external_mesa3d-f7748d72b46465d807cf4209892d73af62485738.tar.gz external_mesa3d-f7748d72b46465d807cf4209892d73af62485738.tar.bz2 |
draw: Add GALLIUM_DUMP_VS environment variable.
Add GALLIUM_DUMP_VS to dump the vertex shader to the console like
GALLIUM_DUMP_FS in softpipe.
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 6 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 2a11b8c..d5e1c0c 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -172,6 +172,8 @@ struct draw_context boolean force_passthrough; /**< never clip or shade */ + boolean dump_vs; + double mrd; /**< minimum resolvable depth value, for polygon offset */ /* pipe state that we need: */ diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index 3553689..60b4dd9 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -83,6 +83,10 @@ draw_create_vertex_shader(struct draw_context *draw, { struct draw_vertex_shader *vs; + if (draw->dump_vs) { + tgsi_dump(shader->tokens, 0); + } + vs = draw_create_vs_llvm( draw, shader ); if (!vs) { vs = draw_create_vs_sse( draw, shader ); @@ -152,6 +156,8 @@ draw_delete_vertex_shader(struct draw_context *draw, boolean draw_vs_init( struct draw_context *draw ) { + draw->dump_vs = debug_get_bool_option("GALLIUM_DUMP_VS", FALSE); + draw->vs.machine = tgsi_exec_machine_create(); if (!draw->vs.machine) return FALSE; |