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authorMarek Olšák <maraeo@gmail.com>2013-01-14 06:58:52 +0100
committerMarek Olšák <maraeo@gmail.com>2013-01-15 16:47:18 +0100
commitf04dd3d0035f57854f0715c7e0f6a0fbe6b41f15 (patch)
treee7a03264d9e3719b45b244f1b5385478070a2b5f /src/gallium/docs
parentcabe4fbb852f3c335937e3576db85d0143cb6c12 (diff)
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gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/context.rst3
-rw-r--r--src/gallium/docs/source/screen.rst2
2 files changed, 1 insertions, 4 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index ad678ad..3ddf1ea 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -207,8 +207,7 @@ the framebuffer to particular RGBA, depth, or stencil values.
Currently, this does not take into account color or stencil write masks (as
used by GL), and always clears the whole surfaces (no scissoring as used by
GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
-only depth or stencil in a combined depth/stencil surface, if the driver
-supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
+only depth or stencil in a combined depth/stencil surface.
If a surface includes several layers then all layers will be cleared.
``clear_render_target`` clears a single color rendertarget with the specified
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index f4750e5..7a17f69 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -61,8 +61,6 @@ The integer capabilities:
* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
available. If 0, then the first rendertarget's blend functions affect all
MRTs.
-* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
- stencil in a combined depth-stencil buffer is supported.
* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
layers supported. If 0, the array textures are not supported at all and
the ARRAY texture targets are invalid.