diff options
author | Robert Ellison <papillo@tungstengraphics.com> | 2008-11-11 13:57:10 -0700 |
---|---|---|
committer | Robert Ellison <papillo@tungstengraphics.com> | 2008-11-11 13:57:10 -0700 |
commit | 90027f85786406133a5180998a75fb612b6a221e (patch) | |
tree | 595a268f7be19e2e763855b22a66efb0566123d2 /src/gallium/drivers/cell | |
parent | 2b66417402bc595be301ab9ed7b9ea2a5f79e180 (diff) | |
download | external_mesa3d-90027f85786406133a5180998a75fb612b6a221e.zip external_mesa3d-90027f85786406133a5180998a75fb612b6a221e.tar.gz external_mesa3d-90027f85786406133a5180998a75fb612b6a221e.tar.bz2 |
CELL: two-sided stencil fixes
With these changes, the tests/stencil_twoside test now works.
- Eliminate blending from the stencil_twoside test, as it produces an
unneeded dependency on having blending working
- The spe_splat() function will now work if the register being splatted
and the destination register are the same
- Separate fragment code generated for front-facing and back-facing
fragments. Often these are the same; if two-sided stenciling is on,
they can be different. This is easier and faster than generating
code that does both tests and merges the results.
- Fixed a cut/paste bug where if the back Z-pass stencil operation
were different from all the other operations, the back Z-fail
results were incorrect.
Diffstat (limited to 'src/gallium/drivers/cell')
-rw-r--r-- | src/gallium/drivers/cell/common.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.c | 239 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_emit.c | 19 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_command.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 10 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 20 |
10 files changed, 110 insertions, 204 deletions
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h index 87488ea..a670ed3 100644 --- a/src/gallium/drivers/cell/common.h +++ b/src/gallium/drivers/cell/common.h @@ -130,6 +130,9 @@ #define CELL_FENCE_EMITTED 1 #define CELL_FENCE_SIGNALLED 2 +#define CELL_FACING_FRONT 0 +#define CELL_FACING_BACK 1 + struct cell_fence { /** There's a 16-byte status qword per SPU */ @@ -160,7 +163,8 @@ struct cell_command_fragment_ops struct pipe_depth_stencil_alpha_state dsa; struct pipe_blend_state blend; struct pipe_blend_color blend_color; - unsigned code[SPU_MAX_FRAGMENT_OPS_INSTS]; + unsigned code_front[SPU_MAX_FRAGMENT_OPS_INSTS]; + unsigned code_back[SPU_MAX_FRAGMENT_OPS_INSTS]; }; diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c index d9c3ff3..6e425ea 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c @@ -1412,144 +1412,72 @@ gen_stencil_values(struct spe_function *f, unsigned int stencil_op, * and released by the corresponding spe_release_register_set() call. */ static void -gen_get_stencil_values(struct spe_function *f, const struct pipe_depth_stencil_alpha_state *dsa, +gen_get_stencil_values(struct spe_function *f, const struct pipe_stencil_state *stencil, + const unsigned int depth_enabled, unsigned int fbS_reg, unsigned int *fail_reg, unsigned int *zfail_reg, - unsigned int *zpass_reg, unsigned int *back_fail_reg, - unsigned int *back_zfail_reg, unsigned int *back_zpass_reg) + unsigned int *zpass_reg) { - unsigned zfail_op, back_zfail_op; + unsigned zfail_op; /* Stenciling had better be enabled here */ - ASSERT(dsa->stencil[0].enabled); + ASSERT(stencil->enabled); /* If the depth test is not enabled, it is treated as though it always - * passes. In particular, that means that the "zfail_op" (and the backfacing - * counterpart, if active) are not considered - a failing stencil test will - * trigger the "fail_op", and a passing stencil test will trigger the - * "zpass_op". + * passes, which means that the zfail_op is not considered - a + * failing stencil test triggers the fail_op, and a passing one + * triggers the zpass_op * - * By overriding the operations in this case to be PIPE_STENCIL_OP_KEEP, - * we keep them from being calculated. + * As an optimization, override calculation of the zfail_op values + * if they aren't going to be used. By setting the value of + * the operation to PIPE_STENCIL_OP_KEEP, its value will be assumed + * to match the incoming stencil values, and no calculation will + * be done. */ - if (dsa->depth.enabled) { - zfail_op = dsa->stencil[0].zfail_op; - back_zfail_op = dsa->stencil[1].zfail_op; + if (depth_enabled) { + zfail_op = stencil->zfail_op; } else { zfail_op = PIPE_STENCIL_OP_KEEP; - back_zfail_op = PIPE_STENCIL_OP_KEEP; } /* One-sided or front-facing stencil */ - if (dsa->stencil[0].fail_op == PIPE_STENCIL_OP_KEEP) { + if (stencil->fail_op == PIPE_STENCIL_OP_KEEP) { *fail_reg = fbS_reg; } else { *fail_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[0].fail_op, dsa->stencil[0].ref_value, + gen_stencil_values(f, stencil->fail_op, stencil->ref_value, 0xff, fbS_reg, *fail_reg); } + /* Check the possibly overridden value, not the structure value */ if (zfail_op == PIPE_STENCIL_OP_KEEP) { *zfail_reg = fbS_reg; } - else if (zfail_op == dsa->stencil[0].fail_op) { + else if (zfail_op == stencil->fail_op) { *zfail_reg = *fail_reg; } else { *zfail_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[0].zfail_op, dsa->stencil[0].ref_value, + gen_stencil_values(f, stencil->zfail_op, stencil->ref_value, 0xff, fbS_reg, *zfail_reg); } - if (dsa->stencil[0].zpass_op == PIPE_STENCIL_OP_KEEP) { + if (stencil->zpass_op == PIPE_STENCIL_OP_KEEP) { *zpass_reg = fbS_reg; } - else if (dsa->stencil[0].zpass_op == dsa->stencil[0].fail_op) { + else if (stencil->zpass_op == stencil->fail_op) { *zpass_reg = *fail_reg; } - else if (dsa->stencil[0].zpass_op == zfail_op) { + else if (stencil->zpass_op == zfail_op) { *zpass_reg = *zfail_reg; } else { *zpass_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[0].zpass_op, dsa->stencil[0].ref_value, + gen_stencil_values(f, stencil->zpass_op, stencil->ref_value, 0xff, fbS_reg, *zpass_reg); } - - /* If two-sided stencil is enabled, we have more work to do. */ - if (!dsa->stencil[1].enabled) { - /* This just flags that the registers need not be deallocated later */ - *back_fail_reg = fbS_reg; - *back_zfail_reg = fbS_reg; - *back_zpass_reg = fbS_reg; - } - else { - /* Same calculations as above, but for the back stencil */ - if (dsa->stencil[1].fail_op == PIPE_STENCIL_OP_KEEP) { - *back_fail_reg = fbS_reg; - } - else if (dsa->stencil[1].fail_op == dsa->stencil[0].fail_op) { - *back_fail_reg = *fail_reg; - } - else if (dsa->stencil[1].fail_op == zfail_op) { - *back_fail_reg = *zfail_reg; - } - else if (dsa->stencil[1].fail_op == dsa->stencil[0].zpass_op) { - *back_fail_reg = *zpass_reg; - } - else { - *back_fail_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[1].fail_op, dsa->stencil[1].ref_value, - 0xff, fbS_reg, *back_fail_reg); - } - - if (back_zfail_op == PIPE_STENCIL_OP_KEEP) { - *back_zfail_reg = fbS_reg; - } - else if (back_zfail_op == dsa->stencil[0].fail_op) { - *back_zfail_reg = *fail_reg; - } - else if (back_zfail_op == zfail_op) { - *back_zfail_reg = *zfail_reg; - } - else if (back_zfail_op == dsa->stencil[0].zpass_op) { - *back_zfail_reg = *zpass_reg; - } - else if (back_zfail_op == dsa->stencil[1].fail_op) { - *back_zfail_reg = *back_fail_reg; - } - else { - *back_zfail_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[1].zfail_op, dsa->stencil[1].ref_value, - 0xff, fbS_reg, *back_zfail_reg); - } - - if (dsa->stencil[1].zpass_op == PIPE_STENCIL_OP_KEEP) { - *back_zpass_reg = fbS_reg; - } - else if (dsa->stencil[1].zpass_op == dsa->stencil[0].fail_op) { - *back_zpass_reg = *fail_reg; - } - else if (dsa->stencil[1].zpass_op == zfail_op) { - *back_zpass_reg = *zfail_reg; - } - else if (dsa->stencil[1].zpass_op == dsa->stencil[0].zpass_op) { - *back_zpass_reg = *zpass_reg; - } - else if (dsa->stencil[1].zpass_op == dsa->stencil[1].fail_op) { - *back_zpass_reg = *back_fail_reg; - } - else if (dsa->stencil[1].zpass_op == back_zfail_op) { - *back_zpass_reg = *back_zfail_reg; - } - else { - *back_zfail_reg = spe_allocate_available_register(f); - gen_stencil_values(f, dsa->stencil[1].zpass_op, dsa->stencil[1].ref_value, - 0xff, fbS_reg, *back_zpass_reg); - } - } /* End of calculations for back-facing stencil */ } /* Note that fbZ_reg may *not* be set on entry, if in fact @@ -1559,7 +1487,7 @@ gen_get_stencil_values(struct spe_function *f, const struct pipe_depth_stencil_a static boolean gen_stencil_depth_test(struct spe_function *f, const struct pipe_depth_stencil_alpha_state *dsa, - const int const facing_reg, + const uint facing, const int mask_reg, const int fragZ_reg, const int fbZ_reg, const int fbS_reg) { @@ -1571,6 +1499,8 @@ gen_stencil_depth_test(struct spe_function *f, boolean need_to_calculate_stencil_values; boolean need_to_writemask_stencil_values; + struct pipe_stencil_state *stencil; + /* Registers. We may or may not actually allocate these, depending * on whether the state values indicate that we need them. */ @@ -1598,6 +1528,20 @@ gen_stencil_depth_test(struct spe_function *f, spe_comment(f, 0, "Allocating stencil register set"); spe_allocate_register_set(f); + /* The facing we're given is the fragment facing; it doesn't + * exactly match the stencil facing. If stencil is enabled, + * but two-sided stencil is *not* enabled, we use the same + * stencil settings for both front- and back-facing fragments. + * We only use the "back-facing" stencil for backfacing fragments + * if two-sided stenciling is enabled. + */ + if (facing == CELL_FACING_BACK && dsa->stencil[1].enabled) { + stencil = &dsa->stencil[1]; + } + else { + stencil = &dsa->stencil[0]; + } + /* Calculate the writemask. If the writemask is trivial (either * all 0s, meaning that we don't need to calculate any stencil values * because they're not going to change the stencil anyway, or all 1s, @@ -1608,24 +1552,20 @@ gen_stencil_depth_test(struct spe_function *f, * Note that if the backface stencil is *not* enabled, the backface * stencil will have the same values as the frontface stencil. */ - if (dsa->stencil[0].fail_op == PIPE_STENCIL_OP_KEEP && - dsa->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP && - dsa->stencil[0].zpass_op == PIPE_STENCIL_OP_KEEP && - dsa->stencil[1].fail_op == PIPE_STENCIL_OP_KEEP && - dsa->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP && - dsa->stencil[1].zpass_op == PIPE_STENCIL_OP_KEEP) { - /* No changes to any stencil values */ + if (stencil->fail_op == PIPE_STENCIL_OP_KEEP && + stencil->zfail_op == PIPE_STENCIL_OP_KEEP && + stencil->zpass_op == PIPE_STENCIL_OP_KEEP) { need_to_calculate_stencil_values = false; need_to_writemask_stencil_values = false; } - else if (dsa->stencil[0].write_mask == 0x0 && dsa->stencil[1].write_mask == 0x0) { + else if (stencil->write_mask == 0x0) { /* All changes are writemasked out, so no need to calculate * what those changes might be, and no need to write anything back. */ need_to_calculate_stencil_values = false; need_to_writemask_stencil_values = false; } - else if (dsa->stencil[0].write_mask == 0xff && dsa->stencil[1].write_mask == 0xff) { + else if (stencil->write_mask == 0xff) { /* Still trivial, but a little less so. We need to write the stencil * values, but we don't need to mask them. */ @@ -1645,14 +1585,7 @@ gen_stencil_depth_test(struct spe_function *f, */ spe_comment(f, 0, "Computing stencil writemask"); stencil_writemask_reg = spe_allocate_available_register(f); - spe_load_uint(f, stencil_writemask_reg, dsa->stencil[0].write_mask); - if (dsa->stencil[1].enabled && dsa->stencil[0].write_mask != dsa->stencil[1].write_mask) { - unsigned int back_write_mask_reg = spe_allocate_available_register(f); - spe_comment(f, 0, "Resolving two-sided stencil writemask"); - spe_load_uint(f, back_write_mask_reg, dsa->stencil[1].write_mask); - spe_selb(f, stencil_writemask_reg, stencil_writemask_reg, back_write_mask_reg, facing_reg); - spe_release_register(f, back_write_mask_reg); - } + spe_load_uint(f, stencil_writemask_reg, dsa->stencil[facing].write_mask); } /* At least one-sided stenciling must be on. Generate code that @@ -1666,19 +1599,7 @@ gen_stencil_depth_test(struct spe_function *f, */ spe_comment(f, 0, "Running basic stencil test"); stencil_pass_reg = spe_allocate_available_register(f); - gen_stencil_test(f, &dsa->stencil[0], 0xff, mask_reg, fbS_reg, stencil_pass_reg); - - /* If two-sided stenciling is on, generate code to run the stencil - * test on the backfacing stencil as well, and combine the two results - * into the one correct result based on facing. - */ - if (dsa->stencil[1].enabled) { - unsigned int temp_reg = spe_allocate_available_register(f); - spe_comment(f, 0, "Running backface stencil test"); - gen_stencil_test(f, &dsa->stencil[1], 0xff, mask_reg, fbS_reg, temp_reg); - spe_selb(f, stencil_pass_reg, stencil_pass_reg, temp_reg, facing_reg); - spe_release_register(f, temp_reg); - } + gen_stencil_test(f, stencil, 0xff, mask_reg, fbS_reg, stencil_pass_reg); /* Generate code that, given the mask of valid fragments and the * mask of valid fragments that passed the stencil test, computes @@ -1698,9 +1619,6 @@ gen_stencil_depth_test(struct spe_function *f, /* We may not need to calculate stencil values, if the writemask is off */ if (need_to_calculate_stencil_values) { - unsigned int back_stencil_fail_values, back_stencil_pass_depth_fail_values, back_stencil_pass_depth_pass_values; - unsigned int front_stencil_fail_values, front_stencil_pass_depth_fail_values, front_stencil_pass_depth_pass_values; - /* Generate code that calculates exactly which stencil values we need, * without calculating the same value twice (say, if two different * stencil ops have the same value). This code will work for one-sided @@ -1715,51 +1633,11 @@ gen_stencil_depth_test(struct spe_function *f, * This function will allocate a variant number of registers that * will be released as part of the register set. */ - spe_comment(f, 0, "Computing stencil values"); - gen_get_stencil_values(f, dsa, fbS_reg, - &front_stencil_fail_values, &front_stencil_pass_depth_fail_values, - &front_stencil_pass_depth_pass_values, &back_stencil_fail_values, - &back_stencil_pass_depth_fail_values, &back_stencil_pass_depth_pass_values); - - /* Tricky, tricky, tricky - the things we do to create optimal - * code... - * - * The various stencil values registers may overlap with each other - * and with fbS_reg arbitrarily (as any particular operation is - * only calculated once and stored in one register, no matter - * how many times it is used). So we can't change the values - * within those registers directly - if we change a value in a - * register that's being referenced by two different calculations, - * we've just unwittingly changed the second value as well... - * - * Avoid this by allocating new registers to hold the results - * (there may be 2, if the depth test is off, or 3, if it is on). - * These will be released as part of the register set. - */ - if (!dsa->stencil[1].enabled) { - /* The easy case: if two-sided stenciling is *not* enabled, we - * just use the front-sided values. - */ - stencil_fail_values = front_stencil_fail_values; - stencil_pass_depth_fail_values = front_stencil_pass_depth_fail_values; - stencil_pass_depth_pass_values = front_stencil_pass_depth_pass_values; - } - else { /* two-sided stencil enabled */ - spe_comment(f, 0, "Resolving backface stencil values"); - /* Allocate new registers for the needed merged values */ - stencil_fail_values = spe_allocate_available_register(f); - spe_selb(f, stencil_fail_values, front_stencil_fail_values, back_stencil_fail_values, facing_reg); - if (dsa->depth.enabled) { - stencil_pass_depth_fail_values = spe_allocate_available_register(f); - spe_selb(f, stencil_pass_depth_fail_values, front_stencil_pass_depth_fail_values, back_stencil_pass_depth_fail_values, facing_reg); - } - else { - stencil_pass_depth_fail_values = fbS_reg; - } - stencil_pass_depth_pass_values = spe_allocate_available_register(f); - spe_selb(f, stencil_pass_depth_pass_values, front_stencil_pass_depth_pass_values, back_stencil_pass_depth_pass_values, facing_reg); - } - } + spe_comment(f, 0, facing == CELL_FACING_FRONT ? "Computing front-facing stencil values" : "Computing back-facing stencil values"); + gen_get_stencil_values(f, stencil, dsa->depth.enabled, fbS_reg, + &stencil_fail_values, &stencil_pass_depth_fail_values, + &stencil_pass_depth_pass_values); + } /* We now have all the stencil values we need. We also need * the results of the depth test to figure out which @@ -1896,10 +1774,12 @@ gen_stencil_depth_test(struct spe_function *f, * should be much faster. * * \param cell the rendering context (in) + * \param facing whether the generated code is for front-facing or + * back-facing fragments * \param f the generated function (out) */ void -cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) +cell_gen_fragment_function(struct cell_context *cell, uint facing, struct spe_function *f) { const struct pipe_depth_stencil_alpha_state *dsa = cell->depth_stencil; const struct pipe_blend_state *blend = cell->blend; @@ -1917,7 +1797,8 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) const int fragB_reg = 10; /* vector float */ const int fragA_reg = 11; /* vector float */ const int mask_reg = 12; /* vector uint */ - const int facing_reg = 13; /* uint */ + + ASSERT(facing == CELL_FACING_FRONT || facing == CELL_FACING_BACK); /* offset of quad from start of tile * XXX assuming 4-byte pixels for color AND Z/stencil!!!! @@ -1945,7 +1826,6 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) spe_allocate_register(f, fragB_reg); spe_allocate_register(f, fragA_reg); spe_allocate_register(f, mask_reg); - spe_allocate_register(f, facing_reg); quad_offset_reg = spe_allocate_available_register(f); fbRGBA_reg = spe_allocate_available_register(f); @@ -1969,6 +1849,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) spe_release_register(f, y2_reg); } + /* Generate the alpha test, if needed. */ if (dsa->alpha.enabled) { gen_alpha_test(dsa, f, mask_reg, fragA_reg); } @@ -2095,7 +1976,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) * gen_stencil_depth_test() function must ignore the * fbZ_reg register if depth is not enabled. */ - write_depth_stencil = gen_stencil_depth_test(f, dsa, facing_reg, mask_reg, fragZ_reg, fbZ_reg, fbS_reg); + write_depth_stencil = gen_stencil_depth_test(f, dsa, facing, mask_reg, fragZ_reg, fbZ_reg, fbS_reg); } else if (dsa->depth.enabled) { int zmask_reg = spe_allocate_available_register(f); diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.h b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h index b59de19..2fabfdf 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.h +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h @@ -31,7 +31,7 @@ extern void -cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f); +cell_gen_fragment_function(struct cell_context *cell, uint facing, struct spe_function *f); #endif /* CELL_GEN_FRAGMENT_H */ diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index dd2d7f7..031b27f 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -75,23 +75,29 @@ lookup_fragment_ops(struct cell_context *cell) * If not found, create/save new fragment ops command. */ if (!ops) { - struct spe_function spe_code; + struct spe_function spe_code_front, spe_code_back; if (0) debug_printf("**** Create New Fragment Ops\n"); /* Prepare the buffer that will hold the generated code. */ - spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); + spe_init_func(&spe_code_front, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); + spe_init_func(&spe_code_back, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); - /* generate new code */ - cell_gen_fragment_function(cell, &spe_code); + /* generate new code. Always generate new code for both front-facing + * and back-facing fragments, even if it's the same code in both + * cases. + */ + cell_gen_fragment_function(cell, CELL_FACING_FRONT, &spe_code_front); + cell_gen_fragment_function(cell, CELL_FACING_BACK, &spe_code_back); /* alloc new fragment ops command */ ops = CALLOC_STRUCT(cell_command_fragment_ops); /* populate the new cell_command_fragment_ops object */ ops->opcode = CELL_CMD_STATE_FRAGMENT_OPS; - memcpy(ops->code, spe_code.store, spe_code_size(&spe_code)); + memcpy(ops->code_front, spe_code_front.store, spe_code_size(&spe_code_front)); + memcpy(ops->code_back, spe_code_back.store, spe_code_size(&spe_code_back)); ops->dsa = *cell->depth_stencil; ops->blend = *cell->blend; @@ -99,7 +105,8 @@ lookup_fragment_ops(struct cell_context *cell) util_keymap_insert(cell->fragment_ops_cache, &key, ops, NULL); /* release rtasm buffer */ - spe_release_func(&spe_code); + spe_release_func(&spe_code_front); + spe_release_func(&spe_code_back); } else { if (0) diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c index d726622..d5faf4e 100644 --- a/src/gallium/drivers/cell/spu/spu_command.c +++ b/src/gallium/drivers/cell/spu/spu_command.c @@ -214,7 +214,8 @@ cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops) D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_OPS\n"); /* Copy SPU code from batch buffer to spu buffer */ - memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4); + memcpy(spu.fragment_ops_code_front, fops->code_front, SPU_MAX_FRAGMENT_OPS_INSTS * 4); + memcpy(spu.fragment_ops_code_back, fops->code_back, SPU_MAX_FRAGMENT_OPS_INSTS * 4); /* Copy state info (for fallback case only) */ memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa)); memcpy(&spu.blend, &fops->blend, sizeof(fops->blend)); @@ -234,7 +235,8 @@ cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops) * raw state records that the fallback code requires. */ if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) { - spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code; + spu.fragment_ops[CELL_FACING_FRONT] = (spu_fragment_ops_func) spu.fragment_ops_code_front; + spu.fragment_ops[CELL_FACING_BACK] = (spu_fragment_ops_func) spu.fragment_ops_code_back; } else { /* otherwise, the default fallback code remains in place */ diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index c8bb251..7033f60 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -63,7 +63,8 @@ one_time_init(void) * This will normally be overriden by a code-gen'd function * unless CELL_FORCE_FRAGMENT_OPS_FALLBACK is set. */ - spu.fragment_ops = spu_fallback_fragment_ops; + spu.fragment_ops[CELL_FACING_FRONT] = spu_fallback_fragment_ops; + spu.fragment_ops[CELL_FACING_BACK] = spu_fallback_fragment_ops; } @@ -90,7 +91,8 @@ main(main_param_t speid, main_param_t argp) ASSERT(sizeof(tile_t) == TILE_SIZE * TILE_SIZE * 4); ASSERT(sizeof(struct cell_command_render) % 8 == 0); - ASSERT(((unsigned long) &spu.fragment_ops_code) % 8 == 0); + ASSERT(((unsigned long) &spu.fragment_ops_code_front) % 8 == 0); + ASSERT(((unsigned long) &spu.fragment_ops_code_back) % 8 == 0); ASSERT(((unsigned long) &spu.fragment_program_code) % 8 == 0); one_time_init(); diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 692790c..24cf7d7 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -85,8 +85,7 @@ typedef void (*spu_fragment_ops_func)(uint x, uint y, vector float fragGreen, vector float fragBlue, vector float fragAlpha, - vector unsigned int mask, - uint facing); + vector unsigned int mask); /** Function for running fragment program */ typedef vector unsigned int (*spu_fragment_program_func)(vector float *inputs, @@ -170,9 +169,10 @@ struct spu_global ubyte ztile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB; /** Current fragment ops machine code, at 8-byte boundary */ - uint fragment_ops_code[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB; - /** Current fragment ops function */ - spu_fragment_ops_func fragment_ops; + uint fragment_ops_code_front[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB; + uint fragment_ops_code_back[SPU_MAX_FRAGMENT_OPS_INSTS] ALIGN8_ATTRIB; + /** Current fragment ops functions, 0 = frontfacing, 1 = backfacing */ + spu_fragment_ops_func fragment_ops[2]; /** Current fragment program machine code, at 8-byte boundary */ uint fragment_program_code[SPU_MAX_FRAGMENT_PROGRAM_INSTS] ALIGN8_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c index f8ffc70..683664e 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c @@ -75,8 +75,7 @@ spu_fallback_fragment_ops(uint x, uint y, vector float fragG, vector float fragB, vector float fragA, - vector unsigned int mask, - uint facing) + vector unsigned int mask) { vector float frag_aos[4]; unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */ diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h index a61689c..f817abf 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h @@ -38,8 +38,7 @@ spu_fallback_fragment_ops(uint x, uint y, vector float fragGreen, vector float fragBlue, vector float fragAlpha, - vector unsigned int mask, - uint facing); + vector unsigned int mask); #endif /* SPU_PER_FRAGMENT_OP */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 5f90815..22e51a8 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -275,15 +275,20 @@ emit_quad( int x, int y, mask_t mask) /* Execute per-fragment/quad operations, including: * alpha test, z test, stencil test, blend and framebuffer writing. + * Note that there are two different fragment operations functions + * that can be called, one for front-facing fragments, and one + * for back-facing fragments. (Often the two are the same; + * but in some cases, like two-sided stenciling, they can be + * very different.) So choose the correct function depending + * on the calculated facing. */ - spu.fragment_ops(ix, iy, &spu.ctile, &spu.ztile, + spu.fragment_ops[setup.facing](ix, iy, &spu.ctile, &spu.ztile, fragZ, outputs[0*4+0], outputs[0*4+1], outputs[0*4+2], outputs[0*4+3], - mask, - setup.facing); + mask); } } } @@ -519,7 +524,14 @@ setup_sort_vertices(const struct vertex_header *v0, setup.oneOverArea = 1.0f / area; - /* The product of area * sign indicates front/back orientation (0/1) */ + /* The product of area * sign indicates front/back orientation (0/1). + * Just in case someone gets the bright idea of switching the front + * and back constants without noticing that we're assuming their + * values in this operation, also assert that the values are + * what we think they are. + */ + ASSERT(CELL_FACING_FRONT == 0); + ASSERT(CELL_FACING_BACK == 1); setup.facing = (area * sign > 0.0f) ^ (spu.rasterizer.front_winding == PIPE_WINDING_CW); |