diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-05 20:50:50 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-14 06:07:41 +0200 |
commit | a508d2dddcc67d0f92cc36b9ed6f36a9bbfc579d (patch) | |
tree | 54e2cd38f19fdd1b47bbbe5c6d913fcf2e894d77 /src/gallium/drivers/i915 | |
parent | 309cd4115b7cba669a0bf858e7809cb6dae90ddf (diff) | |
download | external_mesa3d-a508d2dddcc67d0f92cc36b9ed6f36a9bbfc579d.zip external_mesa3d-a508d2dddcc67d0f92cc36b9ed6f36a9bbfc579d.tar.gz external_mesa3d-a508d2dddcc67d0f92cc36b9ed6f36a9bbfc579d.tar.bz2 |
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
Changes in v3:
- Also change trace, which I forgot about
Changes in v2:
- No longer adds tessellation shaders
Currently each shader cap has FS and VS versions.
However, we want a version of them for geometry, tessellation control,
and tessellation evaluation shaders, and want to be able to easily
query a given cap type for a given shader stage.
Since having 5 duplicates of each shader cap is unmanageable, add
a new get_shader_param function that takes both a shader cap from a
new enum and a shader stage.
Drivers with non-unified shaders will first switch on the shader
and, within each case, switch on the cap.
Drivers with unified shaders instead first check whether the shader
is supported, and then switch on the cap.
MAX_CONST_BUFFERS is now per-stage.
The geometry shader cap is removed in favor of checking whether the
limit of geometry shader instructions is greater than 0, which is also
used for tessellation shaders.
WARNING: all drivers changed and compiled but only nvfx tested
Diffstat (limited to 'src/gallium/drivers/i915')
-rw-r--r-- | src/gallium/drivers/i915/i915_screen.c | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c index 77345d5..34bd81f 100644 --- a/src/gallium/drivers/i915/i915_screen.c +++ b/src/gallium/drivers/i915/i915_screen.c @@ -139,6 +139,49 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap param) } } +static int +i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) +{ + switch(shader) { + case PIPE_SHADER_VERTEX: + return draw_get_shader_param(shader, param); + case PIPE_SHADER_FRAGMENT: + break; + default: + return 0; + } + + /* XXX: these are just shader model 2.0 values, fix this! */ + switch(param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + return 96; + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + return 64; + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + return 32; + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return 8; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 0; + case PIPE_SHADER_CAP_MAX_INPUTS: + return 10; + case PIPE_SHADER_CAP_MAX_CONSTS: + return 32; + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return 1; + case PIPE_SHADER_CAP_MAX_TEMPS: + return 12; /* XXX: 12 -> 32 ? */ + case PIPE_SHADER_CAP_MAX_ADDRS: + return 0; + case PIPE_SHADER_CAP_MAX_PREDS: + return 0; + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + return 0; + default: + break; + } +} + static float i915_get_paramf(struct pipe_screen *screen, enum pipe_cap param) { @@ -320,6 +363,7 @@ i915_screen_create(struct i915_winsys *iws) is->base.get_name = i915_get_name; is->base.get_vendor = i915_get_vendor; is->base.get_param = i915_get_param; + is->base.get_shader_param = i915_get_shader_param; is->base.get_paramf = i915_get_paramf; is->base.is_format_supported = i915_is_format_supported; |