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authorChia-I Wu <olvaffe@gmail.com>2014-09-22 12:34:05 +0800
committerChia-I Wu <olvaffe@gmail.com>2014-09-22 12:51:42 +0800
commitd69faf851fff5d41086c9940b2fcf2aa72c40e60 (patch)
tree2ac6eb887dcfd5d3db183d813fea7436979e5bd4 /src/gallium/drivers/ilo/ilo_context.h
parent295a3a3ff0c93ac81b73d756e2148cde5f42caf3 (diff)
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ilo: handle conditional rendering in the context
Conditional rendering is not limited to draw_vbo(). Move the support to ilo_context, and replace ilo_3d_pass_render_condition() by ilo_skip_rendering().
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_context.h')
-rw-r--r--src/gallium/drivers/ilo/ilo_context.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_context.h b/src/gallium/drivers/ilo/ilo_context.h
index 92c2c6c..ce6050d 100644
--- a/src/gallium/drivers/ilo/ilo_context.h
+++ b/src/gallium/drivers/ilo/ilo_context.h
@@ -60,6 +60,12 @@ struct ilo_context {
struct u_upload_mgr *uploader;
struct ilo_state_vector state_vector;
+
+ struct {
+ struct pipe_query *query;
+ bool condition;
+ unsigned mode;
+ } render_condition;
};
static inline struct ilo_context *
@@ -71,4 +77,7 @@ ilo_context(struct pipe_context *pipe)
void
ilo_init_context_functions(struct ilo_screen *is);
+bool
+ilo_skip_rendering(struct ilo_context *ilo);
+
#endif /* ILO_CONTEXT_H */