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authorRoland Scheidegger <sroland@vmware.com>2013-06-07 20:54:54 +0200
committerRoland Scheidegger <sroland@vmware.com>2013-06-07 21:15:01 +0200
commit0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (patch)
treea2d30895010ab891b5e18af5bec694a44f0e0ee3 /src/gallium/drivers/llvmpipe/lp_setup.c
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gallium/docs: fix up transfer description for 1d arrays, add cube map arrays
Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. v2: fix typo spotted by Eric Anholt Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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