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author | José Fonseca <jfonseca@vmware.com> | 2013-04-23 19:40:05 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2013-04-23 19:42:47 +0100 |
commit | 2737abb44efebfa10ac84b183c20fc5818d1514e (patch) | |
tree | 32447cf1ab7291a489bca9dd770c3e424785dbd9 /src/gallium/drivers/llvmpipe/lp_setup_line.c | |
parent | b69207642079fe8ba33c594750415e8d9c66a06f (diff) | |
download | external_mesa3d-2737abb44efebfa10ac84b183c20fc5818d1514e.zip external_mesa3d-2737abb44efebfa10ac84b183c20fc5818d1514e.tar.gz external_mesa3d-2737abb44efebfa10ac84b183c20fc5818d1514e.tar.bz2 |
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <jbenton@vmware.com>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_line.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_line.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_line.c b/src/gallium/drivers/llvmpipe/lp_setup_line.c index 29c2317..54f19cb 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_line.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_line.c @@ -621,17 +621,6 @@ try_setup_line( struct lp_setup_context *setup, /* correct for top-left vs. bottom-left fill convention. - * - * note that we're overloading gl_rasterization_rules to mean - * both (0.5,0.5) pixel centers *and* bottom-left filling - * convention. - * - * GL actually has a top-left filling convention, but GL's - * notion of "top" differs from gallium's... - * - * Also, sometimes (in FBO cases) GL will render upside down - * to its usual method, in which case it will probably want - * to use the opposite, top-left convention. */ if (plane[i].dcdx < 0) { /* both fill conventions want this - adjust for left edges */ |