diff options
author | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
commit | 2797f2bf57562c95a601a67edca3089641215cc4 (patch) | |
tree | ff273ffd3535b8cd2805b20524054b89687fd020 /src/gallium/drivers/llvmpipe | |
parent | 3b1920a34903dfb753bc2a0461fef204d39846c6 (diff) | |
download | external_mesa3d-2797f2bf57562c95a601a67edca3089641215cc4.zip external_mesa3d-2797f2bf57562c95a601a67edca3089641215cc4.tar.gz external_mesa3d-2797f2bf57562c95a601a67edca3089641215cc4.tar.bz2 |
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.
Results in a few percent speedup in many tests.
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 52 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_priv.h | 43 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_tri.c | 11 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 12 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.c | 59 |
8 files changed, 142 insertions, 52 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 75562bf..d03ba17 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -344,9 +344,6 @@ void lp_rast_set_state( struct lp_rasterizer *rast, -/* Within a tile: - */ - /** * Run the shader on all blocks in a tile. This is used when a tile is * completely contained inside a triangle. @@ -356,8 +353,8 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast, unsigned thread_index, const union lp_rast_cmd_arg arg ) { - /* Set c1,c2,c3 to large values so the in/out test always passes */ - const int32_t c1 = INT_MIN, c2 = INT_MIN, c3 = INT_MIN; + const struct lp_rast_state *state = rast->tasks[thread_index].current_state; + struct lp_rast_tile *tile = &rast->tasks[thread_index].tile; const struct lp_rast_shader_inputs *inputs = arg.shade_tile; const unsigned tile_x = rast->tasks[thread_index].x; const unsigned tile_y = rast->tasks[thread_index].y; @@ -365,16 +362,35 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast, LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); - /* Use the existing preference for 4x4 (four quads) shading: - */ - for (y = 0; y < TILE_SIZE; y += 4) - for (x = 0; x < TILE_SIZE; x += 4) - lp_rast_shade_quads( rast, - thread_index, - inputs, - tile_x + x, - tile_y + y, - c1, c2, c3); + /* render the whole 64x64 tile in 4x4 chunks */ + for (y = 0; y < TILE_SIZE; y += 4){ + for (x = 0; x < TILE_SIZE; x += 4) { + uint8_t *color[PIPE_MAX_COLOR_BUFS]; + uint32_t *depth; + unsigned block_offset, i; + + /* offset of the 16x16 pixel block within the tile */ + block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16); + + /* color buffer */ + for (i = 0; i < rast->state.fb.nr_cbufs; i++) + color[i] = tile->color[i] + 4 * block_offset; + + /* depth buffer */ + depth = tile->depth + block_offset; + + /* run shader */ + state->jit_function[0]( &state->jit_context, + tile_x + x, tile_y + y, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + INT_MIN, INT_MIN, INT_MIN, + NULL, NULL, NULL ); + } + } } @@ -411,7 +427,7 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast, iy = y % TILE_SIZE; /* offset of the 16x16 pixel block within the tile */ - block_offset = ((iy/4)*(16*16) + (ix/4)*16); + block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16); /* color buffer */ for (i = 0; i < rast->state.fb.nr_cbufs; i++) @@ -433,7 +449,7 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast, #endif /* run shader */ - state->jit_function( &state->jit_context, + state->jit_function[1]( &state->jit_context, x, y, inputs->a0, inputs->dadx, @@ -445,8 +461,6 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast, } -/* End of tile: - */ /** diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index d926adb..2a97fe4 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -66,8 +66,10 @@ struct lp_rast_state { /* The shader itself. Probably we also need to pass a pointer to * the tile color/z/stencil data somehow: - */ - lp_jit_frag_func jit_function; + * jit_function[0] skips the triangle in/out test code + * jit_function[1] does triangle in/out testing + */ + lp_jit_frag_func jit_function[2]; boolean opaque; }; diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index 5afdeab..607968e 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -30,6 +30,7 @@ #include "pipe/p_thread.h" #include "lp_rast.h" +#include "lp_tile_soa.h" #define MAX_THREADS 8 /* XXX probably temporary here */ @@ -126,4 +127,46 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast, unsigned x, unsigned y, int32_t c1, int32_t c2, int32_t c3); + +/** + * Shade all pixels in a 4x4 block. The fragment code omits the + * triangle in/out tests. + * \param x, y location of 4x4 block in window coords + */ +static INLINE void +lp_rast_shade_quads_all( struct lp_rasterizer *rast, + unsigned thread_index, + const struct lp_rast_shader_inputs *inputs, + unsigned x, unsigned y ) +{ + const struct lp_rast_state *state = rast->tasks[thread_index].current_state; + struct lp_rast_tile *tile = &rast->tasks[thread_index].tile; + const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE; + uint8_t *color[PIPE_MAX_COLOR_BUFS]; + void *depth; + unsigned block_offset, i; + + /* offset of the containing 16x16 pixel block within the tile */ + block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16; + + /* color buffer */ + for (i = 0; i < rast->state.fb.nr_cbufs; i++) + color[i] = tile->color[i] + 4 * block_offset; + + /* depth buffer */ + depth = tile->depth + block_offset; + + /* run shader */ + state->jit_function[0]( &state->jit_context, + x, y, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + INT_MIN, INT_MIN, INT_MIN, + NULL, NULL, NULL ); +} + + #endif diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c index bc7397f..9c3f699 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c @@ -89,13 +89,10 @@ block_full_4( struct lp_rasterizer_task *rast_task, const struct lp_rast_triangle *tri, int x, int y ) { - /* Set c1,c2,c3 to large values so the in/out test always passes */ - const int32_t c1 = INT_MIN, c2 = INT_MIN, c3 = INT_MIN; - lp_rast_shade_quads(rast_task->rast, - rast_task->thread_index, - &tri->inputs, - x, y, - c1, c2, c3); + lp_rast_shade_quads_all(rast_task->rast, + rast_task->thread_index, + &tri->inputs, + x, y); } diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 284337e..355c051 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -362,14 +362,16 @@ lp_setup_set_fs_inputs( struct setup_context *setup, } void -lp_setup_set_fs_function( struct setup_context *setup, - lp_jit_frag_func jit_function, - boolean opaque ) +lp_setup_set_fs_functions( struct setup_context *setup, + lp_jit_frag_func jit_function0, + lp_jit_frag_func jit_function1, + boolean opaque ) { - LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function); + LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0); /* FIXME: reference count */ - setup->fs.current.jit_function = jit_function; + setup->fs.current.jit_function[0] = jit_function0; + setup->fs.current.jit_function[1] = jit_function1; setup->fs.current.opaque = opaque; setup->dirty |= LP_SETUP_NEW_FS; } diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index c7ef3d3..407f752 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -96,9 +96,10 @@ lp_setup_set_fs_inputs( struct setup_context *setup, unsigned nr ); void -lp_setup_set_fs_function( struct setup_context *setup, - lp_jit_frag_func jit_function, - boolean opaque ); +lp_setup_set_fs_functions( struct setup_context *setup, + lp_jit_frag_func jit_function0, + lp_jit_frag_func jit_function1, + boolean opaque ); void lp_setup_set_fs_constants(struct setup_context *setup, diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h index ddb152c..224b6e5 100644 --- a/src/gallium/drivers/llvmpipe/lp_state.h +++ b/src/gallium/drivers/llvmpipe/lp_state.h @@ -88,9 +88,9 @@ struct lp_fragment_shader_variant struct lp_fragment_shader_variant_key key; - LLVMValueRef function; + LLVMValueRef function[2]; - lp_jit_frag_func jit_function; + lp_jit_frag_func jit_function[2]; struct lp_fragment_shader_variant *next; }; diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index f15fca2..a8f4a4e 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -349,9 +349,26 @@ generate_scissor_test(LLVMBuilderRef builder, } +static LLVMValueRef +build_int32_vec_const(int value) +{ + struct lp_type i32_type; + + memset(&i32_type, 0, sizeof i32_type); + i32_type.floating = FALSE; /* values are integers */ + i32_type.sign = TRUE; /* values are signed */ + i32_type.norm = FALSE; /* values are not normalized */ + i32_type.width = 32; /* 32-bit int values */ + i32_type.length = 4; /* 4 elements per vector */ + return lp_build_int_const_scalar(i32_type, value); +} + + + /** * Generate the fragment shader, depth/stencil test, and alpha tests. * \param i which quad in the tile, in range [0,3] + * \param do_tri_test if 1, do triangle edge in/out testing */ static void generate_fs(struct llvmpipe_context *lp, @@ -366,6 +383,7 @@ generate_fs(struct llvmpipe_context *lp, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, + unsigned do_tri_test, LLVMValueRef c0, LLVMValueRef c1, LLVMValueRef c2, @@ -411,8 +429,13 @@ generate_fs(struct llvmpipe_context *lp, lp_build_flow_scope_declare(flow, &z); /* do triangle edge testing */ - generate_tri_edge_mask(builder, i, pmask, - c0, c1, c2, step0_ptr, step1_ptr, step2_ptr); + if (do_tri_test) { + generate_tri_edge_mask(builder, i, pmask, + c0, c1, c2, step0_ptr, step1_ptr, step2_ptr); + } + else { + *pmask = build_int32_vec_const(~0); + } /* 'mask' will control execution based on quad's pixel alive/killed state */ lp_build_mask_begin(&mask, flow, type, *pmask); @@ -563,7 +586,8 @@ generate_blend(const struct pipe_blend_state *blend, static void generate_fragment(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, - struct lp_fragment_shader_variant *variant) + struct lp_fragment_shader_variant *variant, + unsigned do_tri_test) { struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen); const struct lp_fragment_shader_variant_key *key = &variant->key; @@ -656,7 +680,7 @@ generate_fragment(struct llvmpipe_context *lp, function = LLVMAddFunction(screen->module, "shader", func_type); LLVMSetFunctionCallConv(function, LLVMCCallConv); - variant->function = function; + variant->function[do_tri_test] = function; /* XXX: need to propagate noalias down into color param now we are @@ -738,6 +762,7 @@ generate_fragment(struct llvmpipe_context *lp, &fs_mask[i], /* output */ out_color, depth_ptr_i, + do_tri_test, c0, c1, c2, step0_ptr, step1_ptr, step2_ptr); @@ -812,10 +837,10 @@ generate_fragment(struct llvmpipe_context *lp, /* * Translate the LLVM IR into machine code. */ - variant->jit_function = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, function); + variant->jit_function[do_tri_test] = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, function); if (LP_DEBUG & DEBUG_ASM) - lp_disassemble(variant->jit_function); + lp_disassemble(variant->jit_function[do_tri_test]); } @@ -887,7 +912,8 @@ generate_variant(struct llvmpipe_context *lp, variant->shader = shader; memcpy(&variant->key, key, sizeof *key); - generate_fragment(lp, shader, variant); + generate_fragment(lp, shader, variant, 0); + generate_fragment(lp, shader, variant, 1); /* insert new variant into linked list */ variant->next = shader->variants; @@ -947,11 +973,15 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs) variant = shader->variants; while(variant) { struct lp_fragment_shader_variant *next = variant->next; + unsigned i; - if(variant->function) { - if(variant->jit_function) - LLVMFreeMachineCodeForFunction(screen->engine, variant->function); - LLVMDeleteFunction(variant->function); + for (i = 0; i < Elements(variant->function); i++) { + if (variant->function[i]) { + if (variant->jit_function[i]) + LLVMFreeMachineCodeForFunction(screen->engine, + variant->function[i]); + LLVMDeleteFunction(variant->function[i]); + } } FREE(variant); @@ -1093,7 +1123,8 @@ llvmpipe_update_fs(struct llvmpipe_context *lp) !shader->info.uses_kill ? TRUE : FALSE; - lp_setup_set_fs_function(lp->setup, - shader->current->jit_function, - opaque); + lp_setup_set_fs_functions(lp->setup, + shader->current->jit_function[0], + shader->current->jit_function[1], + opaque); } |