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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2016-03-15 14:58:20 +0100 |
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committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2016-03-19 00:09:09 +0100 |
commit | 5ed387675d61e739b548fde9ff40d284160d6269 (patch) | |
tree | f681a7150accb314f17d519bdbf5fce5031ffee9 /src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | |
parent | a07ebc1993069306a1c80db8de726a8981e62092 (diff) | |
download | external_mesa3d-5ed387675d61e739b548fde9ff40d284160d6269.zip external_mesa3d-5ed387675d61e739b548fde9ff40d284160d6269.tar.gz external_mesa3d-5ed387675d61e739b548fde9ff40d284160d6269.tar.bz2 |
nv50: rework nv50_compute_validate_program()
Reduce the amount of duplicated code by re-using
nv50_program_validate(). While we are at it, change the prototype to
return void. We don't check anymore if the translation fails but
improving the state validation is a long process.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50/nv50_shader_state.c')
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c index 693920e..56a3df9 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c @@ -29,6 +29,8 @@ #include "nv50/nv50_context.h" #include "nv50/nv50_query_hw.h" +#include "nv50/nv50_compute.xml.h" + void nv50_constbufs_validate(struct nv50_context *nv50) { @@ -238,6 +240,19 @@ nv50_gmtyprog_validate(struct nv50_context *nv50) /* GP_ENABLE is updated in linkage validation */ } +void +nv50_compprog_validate(struct nv50_context *nv50) +{ + struct nouveau_pushbuf *push = nv50->base.pushbuf; + struct nv50_program *cp = nv50->compprog; + + if (cp && !nv50_program_validate(nv50, cp)) + return; + + BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); + PUSH_DATA (push, 0); +} + static void nv50_sprite_coords_validate(struct nv50_context *nv50) { |