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authorMarek Olšák <maraeo@gmail.com>2010-05-26 04:18:27 +0200
committerMarek Olšák <maraeo@gmail.com>2010-05-26 04:47:26 +0200
commit5c067a63040cc66f0320f30482529a4ff1bd3811 (patch)
tree0dc371d1dc23ad42a8f5c361acfabd388afbad41 /src/gallium/drivers/r300/r300_fs.c
parentf2582da3bb72b06d7a751537898f752e110857c7 (diff)
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r300/compiler: move hardware caps to the radeon_compiler base struct
Needed for vertex shaders too.
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r--src/gallium/drivers/r300/r300_fs.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index b2d3b52..a434808 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -251,8 +251,8 @@ static void r300_translate_fragment_shader(
compiler.code = &shader->code;
compiler.state = shader->compare_state;
- compiler.is_r500 = r300->screen->caps.is_r500;
- compiler.max_temp_regs = compiler.is_r500 ? 128 : 32;
+ compiler.Base.is_r500 = r300->screen->caps.is_r500;
+ compiler.Base.max_temp_regs = compiler.Base.is_r500 ? 128 : 32;
compiler.AllocateHwInputs = &allocate_hardware_inputs;
compiler.UserData = &shader->inputs;