summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/r300/r300_shader_semantics.h
diff options
context:
space:
mode:
authorMarek Olšák <maraeo@gmail.com>2010-04-21 22:48:07 +0200
committerMarek Olšák <maraeo@gmail.com>2010-04-21 22:57:01 +0200
commitdd029dcb144eaffead1d82599b45e06fcfe97b77 (patch)
treec763476169ea0ff2487559249f5c0f24ecd4225c /src/gallium/drivers/r300/r300_shader_semantics.h
parent01c12ed60c9079e2c83a6c0e24c0e99db416668c (diff)
downloadexternal_mesa3d-dd029dcb144eaffead1d82599b45e06fcfe97b77.zip
external_mesa3d-dd029dcb144eaffead1d82599b45e06fcfe97b77.tar.gz
external_mesa3d-dd029dcb144eaffead1d82599b45e06fcfe97b77.tar.bz2
r300g: raise the max index for generic varyings to 32
This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
Diffstat (limited to 'src/gallium/drivers/r300/r300_shader_semantics.h')
-rw-r--r--src/gallium/drivers/r300/r300_shader_semantics.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_shader_semantics.h b/src/gallium/drivers/r300/r300_shader_semantics.h
index 6796841..cb7a370 100644
--- a/src/gallium/drivers/r300/r300_shader_semantics.h
+++ b/src/gallium/drivers/r300/r300_shader_semantics.h
@@ -25,7 +25,7 @@
#define ATTR_UNUSED (-1)
#define ATTR_COLOR_COUNT 2
-#define ATTR_GENERIC_COUNT 16
+#define ATTR_GENERIC_COUNT 32
/* This structure contains information about what attributes are written by VS
* or read by FS. (but not both) It's much easier to work with than