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authorMarek Olšák <marek.olsak@amd.com>2016-06-21 18:18:46 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-06-29 20:12:00 +0200
commit49e3c74cdd0da5abd6cad1fb14af6cc0d85d76c9 (patch)
tree7a928269bb6fc839a7e316265c09626ac8ba3c41 /src/gallium/drivers/radeon/r600_texture.c
parent9124457bff70686ea804d7e35fb63bea5db5a8a2 (diff)
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gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)
DCC for displayable surfaces is allocated in a separate buffer and is enabled or disabled based on PS invocations from 2 frames ago (to let queries go idle) and the number of slow clears from the current frame. At least an equivalent of 5 fullscreen draws or slow clears must be done to enable DCC. (PS invocations / (width * height) + num_slow_clears >= 5) Pipeline statistic queries are always active if a color buffer that can have separate DCC is bound, even if separate DCC is disabled. That means the window color buffer is always monitored and DCC is enabled only when the situation is right. The tracking of per-texture queries in r600_common_context is quite ugly, but I don't see a better way. The first fast clear always enables DCC. DCC decompression can disable it. A later fast clear can enable it again. Enable/disable typically happens only once per frame. The impact is expected to be negligible because games usually don't have a high level of overdraw. DCC usually activates when too much blending is happening (smoke rendering) or when testing glClear performance and CMASK isn't supported (Stoney). v2: rename stuff, add assertions Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeon/r600_texture.c')
-rw-r--r--src/gallium/drivers/radeon/r600_texture.c247
1 files changed, 247 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index c45c5f2..5ed94c2 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -26,9 +26,11 @@
*/
#include "r600_pipe_common.h"
#include "r600_cs.h"
+#include "r600_query.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "os/os_time.h"
#include <errno.h>
#include <inttypes.h>
@@ -567,6 +569,7 @@ static void r600_texture_destroy(struct pipe_screen *screen,
}
pb_reference(&resource->buf, NULL);
r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
+ r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
FREE(rtex);
}
@@ -1018,6 +1021,13 @@ r600_texture_create_object(struct pipe_screen *screen,
/* Applies to GCN. */
rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
+ /* We want to optimistically enable separate DCC on the first clear
+ * for apps that don't call SwapBuffers or call it too late, so set
+ * a very high number at the beginning. If the PS/draw ratio is too
+ * low, the first DCC decompression will disable DCC.
+ */
+ rtex->ps_draw_ratio = 100;
+
if (rtex->is_depth) {
if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
@@ -1705,6 +1715,226 @@ unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
return ~0U;
}
+/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
+
+/**
+ * Return the per-context slot where DCC statistics queries for the texture live.
+ */
+static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
+ struct r600_texture *tex)
+{
+ int i, empty_slot = -1;
+
+ for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
+ /* Return if found. */
+ if (rctx->dcc_stats[i].tex == tex) {
+ rctx->dcc_stats[i].last_use_timestamp = os_time_get();
+ return i;
+ }
+
+ /* Record the first seen empty slot. */
+ if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
+ empty_slot = i;
+ }
+
+ /* Not found. Remove the oldest member to make space in the array. */
+ if (empty_slot == -1) {
+ int oldest_slot = 0;
+
+ /* Find the oldest slot. */
+ for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
+ if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
+ rctx->dcc_stats[i].last_use_timestamp)
+ oldest_slot = i;
+
+ /* Clean up the oldest slot. */
+ if (rctx->dcc_stats[oldest_slot].query_active)
+ vi_separate_dcc_stop_query(&rctx->b,
+ rctx->dcc_stats[oldest_slot].tex);
+
+ for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[oldest_slot].ps_stats); i++)
+ if (rctx->dcc_stats[oldest_slot].ps_stats[i]) {
+ rctx->b.destroy_query(&rctx->b,
+ rctx->dcc_stats[oldest_slot].ps_stats[i]);
+ rctx->dcc_stats[oldest_slot].ps_stats[i] = NULL;
+ }
+
+ pipe_resource_reference((struct pipe_resource**)
+ &rctx->dcc_stats[oldest_slot].tex, NULL);
+ empty_slot = oldest_slot;
+ }
+
+ /* Add the texture to the new slot. */
+ pipe_resource_reference((struct pipe_resource**)&rctx->dcc_stats[empty_slot].tex,
+ &tex->resource.b.b);
+ rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
+ return empty_slot;
+}
+
+static struct pipe_query *
+vi_create_resuming_pipestats_query(struct pipe_context *ctx)
+{
+ struct r600_query_hw *query = (struct r600_query_hw*)
+ ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
+
+ query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
+ return (struct pipe_query*)query;
+}
+
+/**
+ * Called when binding a color buffer.
+ */
+void vi_separate_dcc_start_query(struct pipe_context *ctx,
+ struct r600_texture *tex)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
+
+ assert(!rctx->dcc_stats[i].query_active);
+
+ if (!rctx->dcc_stats[i].ps_stats[0])
+ rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
+
+ /* begin or resume the query */
+ ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
+ rctx->dcc_stats[i].query_active = true;
+}
+
+/**
+ * Called when unbinding a color buffer.
+ */
+void vi_separate_dcc_stop_query(struct pipe_context *ctx,
+ struct r600_texture *tex)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
+
+ assert(rctx->dcc_stats[i].query_active);
+ assert(rctx->dcc_stats[i].ps_stats[0]);
+
+ /* pause or end the query */
+ ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
+ rctx->dcc_stats[i].query_active = false;
+}
+
+static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
+{
+ /* The minimum number of fullscreen draws per frame that is required
+ * to enable DCC. */
+ return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
+}
+
+/* Called by fast clear. */
+static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
+ struct r600_texture *tex)
+{
+ /* The intent is to use this with shared displayable back buffers,
+ * but it's not strictly limited only to them.
+ */
+ if (!tex->resource.is_shared ||
+ !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
+ tex->resource.b.b.target != PIPE_TEXTURE_2D ||
+ tex->surface.last_level > 0 ||
+ !tex->surface.dcc_size)
+ return;
+
+ if (tex->dcc_offset)
+ return; /* already enabled */
+
+ if (!vi_should_enable_separate_dcc(tex))
+ return; /* stats show that DCC decompression is too expensive */
+
+ assert(tex->surface.level[0].dcc_enabled);
+ assert(!tex->dcc_separate_buffer);
+
+ r600_texture_discard_cmask(rctx->screen, tex);
+
+ /* Get a DCC buffer. */
+ if (tex->last_dcc_separate_buffer) {
+ assert(tex->dcc_gather_statistics);
+ assert(!tex->dcc_separate_buffer);
+ tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
+ tex->last_dcc_separate_buffer = NULL;
+ } else {
+ tex->dcc_separate_buffer = (struct r600_resource*)
+ r600_aligned_buffer_create(rctx->b.screen, 0,
+ PIPE_USAGE_DEFAULT,
+ tex->surface.dcc_size,
+ tex->surface.dcc_alignment);
+ if (!tex->dcc_separate_buffer)
+ return;
+
+ /* Enabling for the first time, so start the query. */
+ tex->dcc_gather_statistics = true;
+ vi_separate_dcc_start_query(&rctx->b, tex);
+ }
+
+ /* dcc_offset is the absolute GPUVM address. */
+ tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
+
+ /* no need to flag anything since this is called by fast clear that
+ * flags framebuffer state
+ */
+}
+
+/**
+ * Called by pipe_context::flush_resource, the place where DCC decompression
+ * takes place.
+ */
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+ struct r600_texture *tex)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
+ bool query_active = rctx->dcc_stats[i].query_active;
+ bool disable = false;
+
+ if (rctx->dcc_stats[i].ps_stats[2]) {
+ union pipe_query_result result;
+
+ /* Read the results. */
+ ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
+ true, &result);
+ ctx->destroy_query(ctx, rctx->dcc_stats[i].ps_stats[2]);
+ rctx->dcc_stats[i].ps_stats[2] = NULL;
+
+ /* Compute the approximate number of fullscreen draws. */
+ tex->ps_draw_ratio =
+ result.pipeline_statistics.ps_invocations /
+ (tex->resource.b.b.width0 * tex->resource.b.b.height0);
+
+ disable = tex->dcc_separate_buffer &&
+ !vi_should_enable_separate_dcc(tex);
+ }
+
+ tex->num_slow_clears = 0;
+
+ /* stop the statistics query for ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_stop_query(ctx, tex);
+
+ /* Move the queries in the queue by one. */
+ rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
+ rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
+ rctx->dcc_stats[i].ps_stats[0] = NULL;
+
+ /* create and start a new query as ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_start_query(ctx, tex);
+
+ if (disable) {
+ assert(!tex->last_dcc_separate_buffer);
+ tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
+ tex->dcc_separate_buffer = NULL;
+ tex->dcc_offset = 0;
+ /* no need to flag anything since this is called after
+ * decompression that re-sets framebuffer state
+ */
+ }
+}
+
+/* FAST COLOR CLEAR */
+
static void evergreen_set_clear_color(struct r600_texture *rtex,
enum pipe_format surface_format,
const union pipe_color_union *color)
@@ -1966,6 +2196,22 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
continue;
}
+ /* Fast clear is the most appropriate place to enable DCC for
+ * displayable surfaces.
+ */
+ if (rctx->chip_class >= VI) {
+ vi_separate_dcc_try_enable(rctx, tex);
+
+ /* Stoney can't do a CMASK-based clear, so all clears are
+ * considered to be hypothetically slow clears, which
+ * is weighed when determining to enable separate DCC.
+ */
+ if (tex->dcc_gather_statistics &&
+ rctx->family == CHIP_STONEY)
+ tex->num_slow_clears++;
+ }
+
+ /* Try to clear DCC first, otherwise try CMASK. */
if (tex->dcc_offset && tex->surface.level[0].dcc_enabled) {
uint32_t reset_value;
bool clear_words_needed;
@@ -1982,6 +2228,7 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
if (clear_words_needed)
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
+ tex->separate_dcc_dirty = true;
} else {
/* Stoney/RB+ doesn't work with CMASK fast clear. */
if (rctx->family == CHIP_STONEY)