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authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2016-03-27 11:14:34 +0200
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2016-04-19 18:10:31 +0200
commit7a92c0842892bf55a82b7d95ab5a3b7dfbb83407 (patch)
tree67bea5002d5768b610169a98f6e69e59f502dac3 /src/gallium/drivers/radeonsi/si_descriptors.c
parente764ee13ae21e3c1dbda24daeb2d08c5e7c81871 (diff)
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radeonsi: do not do two full flushes on every compute dispatch
v2: Add more CS_PARTIAL_FLUSH events. Essentially every place with waits on finishing for pixel shaders also has a write after read hazard with compute shaders. Invalidating L2 waits implicitly on pixel and compute shaders, so, we don't need a CS_PARTIAL_FLUSH for switching FBO. v3: Add CS_PARTIAL_FLUSH events even if we already have INV_GLOBAL_L2. According to Marek the INV_GLOBAL_L2 events don't wait for compute shaders to finish, so wait for them explicitly. Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_descriptors.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 301a865..1580e61 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -1032,7 +1032,8 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
* start writing to the targets.
*/
if (num_targets)
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
/* Streamout buffers must be bound in 2 places:
* 1) in VGT by setting the VGT_STRMOUT registers