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authorMarek Olšák <marek.olsak@amd.com>2016-10-12 03:06:08 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-10-13 19:00:51 +0200
commita077185ea9d685967844b68aa09da6bd8aa430da (patch)
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gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
For performance tuning in drivers. It filters out window system framebuffers and OpenGL renderbuffers. radeonsi will use this to guess whether a depth buffer will be read by a shader. There is no guarantee about what will actually happen. This is a departure from PIPE_BIND flags which are defined to be strict but they are useless in practice. Acked-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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