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authorMarek Olšák <marek.olsak@amd.com>2016-03-10 13:29:12 +0100
committerMarek Olšák <marek.olsak@amd.com>2016-03-19 23:20:01 +0100
commita73a657def40375e0c5788bd8c3db7c6b987a934 (patch)
tree09894fb067ffc7d9d4c4b5fa117a9d213610e3e0 /src/gallium/drivers/radeonsi/si_hw_context.c
parent2bdd7a46a92fcfa983bd53294342a0ef14098d7f (diff)
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radeonsi: process TGSI property NEXT_SHADER
This allows compiling the main shader part as ES or LS. If we get the correct hint, non-separable GLSL shaders no longer have to be compiled as VS first, followed by LS or ES compiled on demand. The result is that fewer shaders are compiled by piglit, but it doesn't improve piglit running time. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_hw_context.c')
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