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authorMarek Olšák <marek.olsak@amd.com>2016-06-21 18:18:46 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-06-29 20:12:00 +0200
commit49e3c74cdd0da5abd6cad1fb14af6cc0d85d76c9 (patch)
tree7a928269bb6fc839a7e316265c09626ac8ba3c41 /src/gallium/drivers/radeonsi/si_state.c
parent9124457bff70686ea804d7e35fb63bea5db5a8a2 (diff)
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gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)
DCC for displayable surfaces is allocated in a separate buffer and is enabled or disabled based on PS invocations from 2 frames ago (to let queries go idle) and the number of slow clears from the current frame. At least an equivalent of 5 fullscreen draws or slow clears must be done to enable DCC. (PS invocations / (width * height) + num_slow_clears >= 5) Pipeline statistic queries are always active if a color buffer that can have separate DCC is bound, even if separate DCC is disabled. That means the window color buffer is always monitored and DCC is enabled only when the situation is right. The tracking of per-texture queries in r600_common_context is quite ugly, but I don't see a better way. The first fast clear always enables DCC. DCC decompression can disable it. A later fast clear can enable it again. Enable/disable typically happens only once per frame. The impact is expected to be negligible because games usually don't have a high level of overdraw. DCC usually activates when too much blending is happening (smoke rendering) or when testing glClear performance and CMASK isn't supported (Stoney). v2: rename stuff, add assertions Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 5aed352..26831fa 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2236,6 +2236,15 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
unsigned old_nr_samples = sctx->framebuffer.nr_samples;
int i;
+ for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (!sctx->framebuffer.state.cbufs[i])
+ continue;
+
+ rtex = (struct r600_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+ if (rtex->dcc_gather_statistics)
+ vi_separate_dcc_stop_query(ctx, rtex);
+ }
+
/* Only flush TC when changing the framebuffer state, because
* the only client not using TC that can change textures is
* the framebuffer.
@@ -2307,6 +2316,12 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
r600_context_add_resource_size(ctx, surf->base.texture);
p_atomic_inc(&rtex->framebuffers_bound);
+
+ if (rtex->dcc_gather_statistics) {
+ /* Dirty tracking must be enabled for DCC usage analysis. */
+ sctx->framebuffer.compressed_cb_mask |= 1 << i;
+ vi_separate_dcc_start_query(ctx, rtex);
+ }
}
/* Set the second SPI format for possible dual-src blending. */
if (i == 1 && surf) {