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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-02-07 22:27:17 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-10 18:22:49 -0500
commitda68a9b21501f4dbff6789362aec40f5221425c9 (patch)
tree768dc7fd91f54f07df5af80baff41992e86979cf /src/gallium/drivers/radeonsi/si_state_draw.c
parentf03c9e5692c76f658ecc692515bd1a9a79e85524 (diff)
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radeonsi: move si_decompress_textures to si_blit.c
Since it is all about calling into blitter functions, it makes more sense here. This change also reduces the size of the interfaces between .c files. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_draw.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 5d094c7..84b850a 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -33,21 +33,6 @@
#include "util/u_upload_mgr.h"
#include "util/u_prim.h"
-static void si_decompress_textures(struct si_context *sctx)
-{
- if (!sctx->blitter->running) {
- /* Flush depth textures which need to be flushed. */
- for (int i = 0; i < SI_NUM_SHADERS; i++) {
- if (sctx->samplers[i].depth_texture_mask) {
- si_flush_depth_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->samplers[i].compressed_colortex_mask) {
- si_decompress_color_textures(sctx, &sctx->samplers[i]);
- }
- }
- }
-}
-
static unsigned si_conv_pipe_prim(unsigned mode)
{
static const unsigned prim_conv[] = {