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authorMarek Olšák <marek.olsak@amd.com>2016-04-10 03:38:09 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-04-12 17:12:14 +0200
commitdb00f6cc9cdef551e1069a6d5cf6171565cc0ace (patch)
tree699f2513d2d83d2cab5787eaa572b641571d144c /src/gallium/drivers/radeonsi/si_state_shaders.c
parentcb21f8a97cdd5ae240aecdfa417b60b2c0dd6789 (diff)
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radeonsi: use guard band clipping
Guard band clipping speeds up rasterization for primitives that are partially off-screen. This change in particular results in small framerate improvements in a wide range of games. Started by Grigori Goronzy <greg@chown.ath.cx>. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Grigori Goronzy <greg@chown.ath.cx> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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