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authorBrian Paul <brianp@vmware.com>2011-07-21 09:55:22 -0600
committerBrian Paul <brianp@vmware.com>2011-07-21 09:57:37 -0600
commitc534f11164bbecf25eb2b1e697f9511eceb0c86f (patch)
tree9514aec5d678796b6d8bd4bcb888c90e1107b91d /src/gallium/drivers/softpipe/sp_quad_pipe.c
parent3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff)
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softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_pipe.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_pipe.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c
index addd47e..a98f8b7 100644
--- a/src/gallium/drivers/softpipe/sp_quad_pipe.c
+++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c
@@ -46,9 +46,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf &&
!sp->depth_stencil->alpha.enabled &&
- !sp->fs->info.uses_kill &&
- !sp->fs->info.writes_z &&
- !sp->fs->info.writes_stencil;
+ !sp->fs_variant->info.uses_kill &&
+ !sp->fs_variant->info.writes_z &&
+ !sp->fs_variant->info.writes_stencil;
sp->quad.first = sp->quad.blend;