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authorRoland Scheidegger <sroland@vmware.com>2014-08-28 05:13:35 +0200
committerRoland Scheidegger <sroland@vmware.com>2014-08-30 01:34:16 +0200
commit3d29e75a5f59639c3b9dfed26cd41ab13c0d60fc (patch)
treedc790305a13bb0f46f3dc464db8ab2c42d40e9fc /src/gallium/drivers/softpipe/sp_state.h
parent62fd87198432f3eac7b36fee4dfa2568cc1a5aad (diff)
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softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation is near 100% copy and paste from llvmpipe. Should be useful for debugging. No piglit change when not using SOFTPIPE_USE_LLVM=1. Now that it can do the same tests with and without using llvm for vs/gs, with llvm more pass, the only things failing only with llvm seems to be edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not convinced the zero tolerance it requires is somehow mandated by glsl). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 775a1f5..c35534c 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -192,5 +192,20 @@ softpipe_find_fs_variant(struct softpipe_context *softpipe,
struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key);
+void
+softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
+
+
+void
+softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
+
#endif