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authorCharmaine Lee <charmainel@vmware.com>2016-08-15 18:35:28 -0700
committerBrian Paul <brianp@vmware.com>2016-08-26 06:19:52 -0600
commit3f51a3f6ac2aad0400e25ef6f772ff9c4b240d5f (patch)
tree89532be17dc2d46015fe95211d77ed3e4dfbab83 /src/gallium/drivers/svga/svga_state_sampler.c
parent6a43148e202806b210c6aaf5c65b92916bc01581 (diff)
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svga: avoid emitting redundant DXSetSamplers command
This patch avoid emitting redundant DXSetSamplers command. Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/drivers/svga/svga_state_sampler.c')
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c31
1 files changed, 23 insertions, 8 deletions
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 2f0f838..216ab81 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -304,6 +304,7 @@ update_samplers(struct svga_context *svga, unsigned dirty )
const unsigned count = svga->curr.num_samplers[shader];
SVGA3dSamplerId ids[PIPE_MAX_SAMPLERS];
unsigned i;
+ unsigned nsamplers;
for (i = 0; i < count; i++) {
if (svga->curr.sampler[shader][i]) {
@@ -315,20 +316,25 @@ update_samplers(struct svga_context *svga, unsigned dirty )
}
}
- if (count > 0) {
+ for (; i < svga->state.hw_draw.num_samplers[shader]; i++) {
+ ids[i] = SVGA3D_INVALID_ID;
+ }
+
+ nsamplers = MAX2(svga->state.hw_draw.num_samplers[shader], count);
+ if (nsamplers > 0) {
if (count != svga->state.hw_draw.num_samplers[shader] ||
memcmp(ids, svga->state.hw_draw.samplers[shader],
count * sizeof(ids[0])) != 0) {
/* HW state is really changing */
ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
- count,
+ nsamplers,
0, /* start */
svga_shader_type(shader), /* type */
ids);
if (ret != PIPE_OK)
return ret;
memcpy(svga->state.hw_draw.samplers[shader], ids,
- count * sizeof(ids[0]));
+ nsamplers * sizeof(ids[0]));
svga->state.hw_draw.num_samplers[shader] = count;
}
}
@@ -344,11 +350,20 @@ update_samplers(struct svga_context *svga, unsigned dirty )
return PIPE_OK; /* probably out of memory */
}
- ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
- 1, /* count */
- unit, /* start */
- SVGA3D_SHADERTYPE_PS,
- &sampler->id);
+ if (svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit]
+ != sampler->id) {
+ ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
+ 1, /* count */
+ unit, /* start */
+ SVGA3D_SHADERTYPE_PS,
+ &sampler->id);
+ if (ret != PIPE_OK)
+ return ret;
+
+ /* save the polygon stipple sampler in the hw draw state */
+ svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] =
+ sampler->id;
+ }
}
return ret;