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author | Brian Paul <brianp@vmware.com> | 2014-04-17 09:00:29 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2014-04-17 11:29:33 -0700 |
commit | 851645a3e7f06348d60180ec122b9ad0dc3cf432 (patch) | |
tree | 6ff45de67a75286fd7fa9ca94636f67f3887d9c8 /src/gallium/drivers/svga/svga_tgsi_insn.c | |
parent | 615a356ee38d882e9f073dba0b8918a903094124 (diff) | |
download | external_mesa3d-851645a3e7f06348d60180ec122b9ad0dc3cf432.zip external_mesa3d-851645a3e7f06348d60180ec122b9ad0dc3cf432.tar.gz external_mesa3d-851645a3e7f06348d60180ec122b9ad0dc3cf432.tar.bz2 |
svga: add VS code to set attribute W component to 1
There's a few 3-component vertex attribute formats that have no
equivalent SVGA3D_DECLTYPE_x format. Previously, we had to use
the swtnl code to handle them. This patch lets us use hwtnl for
more vertex attribute types by fetching 3-component attributes as
4-component attributes and explicitly setting the W component to 1.
This lets us handle PIPE_FORMAT_R16G16B16_SNORM/UNORM and
PIPE_FORMAT_R8G8B8_UNORM vertex attribs without using the swtnl path.
Fixes piglit normal3b3s GL_SHORT test.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi_insn.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_insn.c | 113 |
1 files changed, 68 insertions, 45 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c index e798b17..a44ef3a 100644 --- a/src/gallium/drivers/svga/svga_tgsi_insn.c +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c @@ -3532,57 +3532,78 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit) static boolean emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit) { - unsigned adjust_attrib_range = emit->key.vkey.adjust_attrib_range; - - while (adjust_attrib_range) { - /* The vertex input/attribute is supposed to be a signed value in - * the range [-1,1] but we actually fetched/converted it to the - * range [0,1]. This most likely happens when the app specifies a - * signed byte attribute but we interpreted it as unsigned bytes. - * See also svga_translate_vertex_format(). - * - * Here, we emit some extra instructions to adjust - * the attribute values from [0,1] to [-1,1]. - * - * The adjustment we implement is: - * new_attrib = attrib * 2.0; - * if (attrib >= 0.5) - * new_attrib = new_attrib - 2.0; - * This isn't exactly right (it's off by a bit or so) but close enough. - */ - const unsigned index = u_bit_scan(&adjust_attrib_range); + unsigned adjust_mask = (emit->key.vkey.adjust_attrib_range | + emit->key.vkey.adjust_attrib_w_1); + + while (adjust_mask) { + /* Adjust vertex attrib range and/or set W component = 1 */ + const unsigned index = u_bit_scan(&adjust_mask); struct src_register tmp; - SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0); - /* allocate a temp reg */ tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp); emit->nr_hw_temp++; - /* tmp = attrib * 2.0 */ - if (!submit_op2(emit, - inst_token(SVGA3DOP_MUL), - dst(tmp), - emit->input_map[index], - get_two_immediate(emit))) - return FALSE; + if (emit->key.vkey.adjust_attrib_range & (1 << index)) { + /* The vertex input/attribute is supposed to be a signed value in + * the range [-1,1] but we actually fetched/converted it to the + * range [0,1]. This most likely happens when the app specifies a + * signed byte attribute but we interpreted it as unsigned bytes. + * See also svga_translate_vertex_format(). + * + * Here, we emit some extra instructions to adjust + * the attribute values from [0,1] to [-1,1]. + * + * The adjustment we implement is: + * new_attrib = attrib * 2.0; + * if (attrib >= 0.5) + * new_attrib = new_attrib - 2.0; + * This isn't exactly right (it's off by a bit or so) but close enough. + */ + SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0); + + /* tmp = attrib * 2.0 */ + if (!submit_op2(emit, + inst_token(SVGA3DOP_MUL), + dst(tmp), + emit->input_map[index], + get_two_immediate(emit))) + return FALSE; - /* pred = (attrib >= 0.5) */ - if (!submit_op2(emit, - inst_token_setp(SVGA3DOPCOMP_GE), - pred_reg, - emit->input_map[index], /* vert attrib */ - get_half_immediate(emit))) /* 0.5 */ - return FALSE; + /* pred = (attrib >= 0.5) */ + if (!submit_op2(emit, + inst_token_setp(SVGA3DOPCOMP_GE), + pred_reg, + emit->input_map[index], /* vert attrib */ + get_half_immediate(emit))) /* 0.5 */ + return FALSE; - /* sub(pred) tmp, tmp, 2.0 */ - if (!submit_op3(emit, - inst_token_predicated(SVGA3DOP_SUB), - dst(tmp), - src(pred_reg), - tmp, - get_two_immediate(emit))) - return FALSE; + /* sub(pred) tmp, tmp, 2.0 */ + if (!submit_op3(emit, + inst_token_predicated(SVGA3DOP_SUB), + dst(tmp), + src(pred_reg), + tmp, + get_two_immediate(emit))) + return FALSE; + } + else { + /* just copy the vertex input attrib to the temp register */ + if (!submit_op1(emit, + inst_token(SVGA3DOP_MOV), + dst(tmp), + emit->input_map[index])) + return FALSE; + } + + if (emit->key.vkey.adjust_attrib_w_1 & (1 << index)) { + /* move 1 into W position of tmp */ + if (!submit_op1(emit, + inst_token(SVGA3DOP_MOV), + writemask(dst(tmp), TGSI_WRITEMASK_W), + get_one_immediate(emit))) + return FALSE; + } /* Reassign the input_map entry to the new tmp register */ emit->input_map[index] = tmp; @@ -3640,7 +3661,8 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit) else if (emit->unit == PIPE_SHADER_VERTEX) { if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1) return TRUE; - if (emit->key.vkey.adjust_attrib_range) + if (emit->key.vkey.adjust_attrib_range || + emit->key.vkey.adjust_attrib_w_1) return TRUE; } @@ -3803,7 +3825,8 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit) } else { assert(emit->unit == PIPE_SHADER_VERTEX); - if (emit->key.vkey.adjust_attrib_range) { + if (emit->key.vkey.adjust_attrib_range || + emit->key.vkey.adjust_attrib_w_1) { if (!emit_adjusted_vertex_attribs(emit)) return FALSE; } |