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authorEric Anholt <eric@anholt.net>2014-07-21 11:27:35 -0700
committerEric Anholt <eric@anholt.net>2014-08-11 14:45:28 -0700
commita8f2bf0f51222a96a49dfb3d6f9b36d3e54d08cd (patch)
tree5f7ab98c9ba5a69d761b253560908ac9c2358a81 /src/gallium/drivers/vc4/Makefile.sources
parent6a5ece12aac0f079dff3aaf00b2ec5c420b9b1f8 (diff)
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vc4: Rewrite the kernel ABI to support texture uniform relocation.
This required building a shader parser that would walk the program to find where the texturing-related uniforms are in the uniforms stream. Note that as of this commit, a new kernel is required for rendering on actual VC4 hardware (currently that commit is named "drm/vc4: Introduce shader validation and better command stream validation.", but is likely to be squashed as part of an eventual merge of the kernel driver).
Diffstat (limited to 'src/gallium/drivers/vc4/Makefile.sources')
-rw-r--r--src/gallium/drivers/vc4/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources
index ee35183..414a64a 100644
--- a/src/gallium/drivers/vc4/Makefile.sources
+++ b/src/gallium/drivers/vc4/Makefile.sources
@@ -17,5 +17,6 @@ C_SOURCES := \
vc4_screen.c \
vc4_simulator.c \
vc4_simulator_validate.c \
+ vc4_simulator_validate_shaders.c \
vc4_state.c \
$()